User experience re-mastered your guide to getting the right design

Good user interface design isn't just about aesthetics or using the latest technology. Designers also need to ensure their product is offering an optimal user experience. This requires user needs analysis, usability testing, persona creation, prototyping, design sketching, and evaluation throug...

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Bibliographic Details
Other Authors: Wilson, Chauncey (Editor)
Format: eBook
Language:English
Published: Burlington, MA Morgan Kaufmann Publishers 2010
Series:The Morgan Kaufmann series in interactive technologies
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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245 0 0 |a User experience re-mastered  |b your guide to getting the right design  |c edited by Chauncey Wilson 
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505 0 |a Includes bibliographical references and index 
505 0 |a Part I- Usability -- Chapter 1: Usability Engineering, by Jakob Nielsen -- Chapter 2: Usability for the Web, by Tom Brinck -- Chapter 3: Understanding Your Users, by Cathrine Courage -- Part II- Generating Ideas -- Chapter 4: Handbook of UCD Methods, by Chauncey Wilson -- Chapter 5: Sketching User Experiences, by Bill Buxton -- Chapter 6: The Persona Lifecycle, by John Pruitt -- Chapter 7: Effective Prototyping for Software Makers, by Jonathan Arnowitz -- Part III- Designing Your Site -- Chapter 8: User Interface Design and Evaluation, by Debbie Stone -- Part IV-Evaluation€ & Analysis -- Chapter 9: Evaluating Your Product, by Debbie Stone -- Chapter 10: Observing the User, by Mike Kuniavsky -- Chapter 11: User Interface Design and Evaluation, by Debbie Stone -- Chapter 12: User Interface Design and Evaluation, by Debbie Stone 
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520 |a Good user interface design isn't just about aesthetics or using the latest technology. Designers also need to ensure their product is offering an optimal user experience. This requires user needs analysis, usability testing, persona creation, prototyping, design sketching, and evaluation through-out the design and development process. User Experience Re-Mastered takes tried and tested material from best-selling books in Morgan Kaufmann's Series in Interactive Technologies and presents it in typical project framework. Chauncey Wilson guides the reader through each chapter, introducing each stage, explaining its context, and emphasizing its significance in the user experience lifecycle. This gives readers practical and easily applicable direction for creating web sites and web applications that ensure the ultimate experience. A must read for students, those new to the field, and anyone designing interfaces for people! A guided, hands-on tour through the process of creating the ultimate user experience - from testing, to prototyping, to design, to evaluation Provides tried and tested material from best sellers in Morgan Kaufmann's Series in Interactive Technologies Presents material from luminaries field in a straightforward, easy to digest format ideal for students and those new to the field