The game audio tutorial a practical guide to sound and music for interactive games

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound des...

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Bibliographic Details
Main Author: Stevens, Richard
Other Authors: Raybould, Dave
Format: eBook
Language:English
Published: Amsterdam Boston 2011
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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245 0 0 |a The game audio tutorial  |b a practical guide to sound and music for interactive games  |c Richard Stevens, Dave Raybould 
260 |a Amsterdam  |b Boston  |c 2011 
300 |a 1 volume  |b illustrations 
505 0 |a Basic training -- How big is the truck? -- Making it sound real -- Music systems -- Dialogue -- Making it sound good -- Advanced sound system design -- Next steps 
505 0 |a Includes bibliographical references and index 
653 |a Jeux vidéo / Effets sonores 
653 |a Son / Traitement par ordinateur 
653 |a Video games / Sound effects / http://id.loc.gov/authorities/subjects/sh2009006473 
653 |a Jeux, Musique de 
653 |a Video games / Sound effects / fast 
653 |a Sound / Recording and reproducing / Digital techniques / fast 
653 |a Computer sound processing / http://id.loc.gov/authorities/subjects/sh85029539 
653 |a Computer sound processing / fast 
653 |a Computer game music / http://id.loc.gov/authorities/subjects/sh00009336 
653 |a Sound / Recording and reproducing / Digital techniques / http://id.loc.gov/authorities/subjects/sh85125369 
653 |a Computer game music / fast 
700 1 |a Raybould, Dave 
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989 |b OREILLY  |a O'Reilly 
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520 |a Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)