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008 210123 ||| eng
020 |a 9781306812559 
020 |a 1449326471 
020 |a 9781449326463 
020 |a 1449326463 
020 |a 1306812550 
020 |a 9781449326470 
050 4 |a QA76.8.I64 
100 1 |a Moore, Todd 
245 0 0 |a Tap, move, shake  |b turning your game ideas into iPhone & iPad apps  |c Todd Moore 
260 |a Sebastapol, CA  |b O'Reilly Media  |c 2011 
300 |a xvii, 254 pages  |b illustrations 
505 0 |a About the Author; About the Author; Preface; Preface; Who Should Read This Book; Who Should Read This Book; What You Will Learn; What You Will Learn; Conventions Used in This Book; Using Code Examples; Conventions Used in This Book; Using Code Examples; Safari® Books Online; Safari® Books Online; How to Contact Us; How to Contact Us; Introduction to Xcode; Developer Registration; Installation; Xcode; Interface Builder; Connections; Game Logic; Hello Pong; Project Creation; Laying Out the Game Pieces; Multi-touch; Animation; Collision; Scoring; Finishing Touches; Sounds; Graphics; Introduction 
505 0 |a Bitmaps and VectorsImage Formats; Retina Display; Creating Images for an Air Hockey Game; Application Integration; Build and Run; Physics; Paddle Physics; Puck Physics; Sounds; What Is Sound?; Creating Sounds; Downloading Sounds; Recording Sounds; Editing Sounds; Computer AI; Computer Player Menu; Computer Player; Computer Difficulty; App Store; Screenshots; Creating the Application Description and Keywords; Submitting Metadata to iTunes Connect; Archive and Submit; App Review; App Marketing and Sales; Conclusion 
653 |a iPad (Computer) / Programming 
653 |a Objective-C (Langage de programmation) 
653 |a Jeux vidéo / Programmation 
653 |a Objective-C (Computer program language) / http://id.loc.gov/authorities/subjects/sh2008009199 
653 |a iPhone (Téléphone intelligent) / Programmation 
653 |a Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108 
653 |a Objective-C (Computer program language) / fast 
653 |a Video games / Programming / fast 
653 |a iPad (Ordinateur) / Programmation 
653 |a Application software / Development / http://id.loc.gov/authorities/subjects/sh95009362 
653 |a iPhone (Smartphone) / Programming 
653 |a Logiciels d'application / Développement 
653 |a Application software / Development / fast 
653 |a COMPUTERS / Software Development & Engineering / General / bisacsh 
653 |a Computer games / Design / fast 
653 |a Jeux vidéo / Conception 
653 |a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476 
653 |a COMPUTERS / Programming / Apple Programming / bisacsh 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
500 |a Includes index 
776 |z 9781449303457 
776 |z 1449326471 
776 |z 1449326463 
776 |z 9781449326463 
776 |z 9781449326470 
776 |z 1449303455 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781449318468/?ar  |x Verlag  |3 Volltext 
082 0 |a 005.26 
082 0 |a 620 
082 0 |a 745.4 
520 |a Introduces Xcode and Objective-C by guiding reader through hands-on development of a real game. Includes implementing game logic, sophisticated graphics, game physics, sound, and computer AI.