|
|
|
|
LEADER |
03592nmm a2200625 u 4500 |
001 |
EB001947324 |
003 |
EBX01000000000000001110226 |
005 |
00000000000000.0 |
007 |
cr||||||||||||||||||||| |
008 |
210123 ||| eng |
020 |
|
|
|a 9781306812559
|
020 |
|
|
|a 1449326471
|
020 |
|
|
|a 9781449326463
|
020 |
|
|
|a 1449326463
|
020 |
|
|
|a 1306812550
|
020 |
|
|
|a 9781449326470
|
050 |
|
4 |
|a QA76.8.I64
|
100 |
1 |
|
|a Moore, Todd
|
245 |
0 |
0 |
|a Tap, move, shake
|b turning your game ideas into iPhone & iPad apps
|c Todd Moore
|
260 |
|
|
|a Sebastapol, CA
|b O'Reilly Media
|c 2011
|
300 |
|
|
|a xvii, 254 pages
|b illustrations
|
505 |
0 |
|
|a About the Author; About the Author; Preface; Preface; Who Should Read This Book; Who Should Read This Book; What You Will Learn; What You Will Learn; Conventions Used in This Book; Using Code Examples; Conventions Used in This Book; Using Code Examples; Safari® Books Online; Safari® Books Online; How to Contact Us; How to Contact Us; Introduction to Xcode; Developer Registration; Installation; Xcode; Interface Builder; Connections; Game Logic; Hello Pong; Project Creation; Laying Out the Game Pieces; Multi-touch; Animation; Collision; Scoring; Finishing Touches; Sounds; Graphics; Introduction
|
505 |
0 |
|
|a Bitmaps and VectorsImage Formats; Retina Display; Creating Images for an Air Hockey Game; Application Integration; Build and Run; Physics; Paddle Physics; Puck Physics; Sounds; What Is Sound?; Creating Sounds; Downloading Sounds; Recording Sounds; Editing Sounds; Computer AI; Computer Player Menu; Computer Player; Computer Difficulty; App Store; Screenshots; Creating the Application Description and Keywords; Submitting Metadata to iTunes Connect; Archive and Submit; App Review; App Marketing and Sales; Conclusion
|
653 |
|
|
|a iPad (Computer) / Programming
|
653 |
|
|
|a Objective-C (Langage de programmation)
|
653 |
|
|
|a Jeux vidéo / Programmation
|
653 |
|
|
|a Objective-C (Computer program language) / http://id.loc.gov/authorities/subjects/sh2008009199
|
653 |
|
|
|a iPhone (Téléphone intelligent) / Programmation
|
653 |
|
|
|a Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108
|
653 |
|
|
|a Objective-C (Computer program language) / fast
|
653 |
|
|
|a Video games / Programming / fast
|
653 |
|
|
|a iPad (Ordinateur) / Programmation
|
653 |
|
|
|a Application software / Development / http://id.loc.gov/authorities/subjects/sh95009362
|
653 |
|
|
|a iPhone (Smartphone) / Programming
|
653 |
|
|
|a Logiciels d'application / Développement
|
653 |
|
|
|a Application software / Development / fast
|
653 |
|
|
|a COMPUTERS / Software Development & Engineering / General / bisacsh
|
653 |
|
|
|a Computer games / Design / fast
|
653 |
|
|
|a Jeux vidéo / Conception
|
653 |
|
|
|a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476
|
653 |
|
|
|a COMPUTERS / Programming / Apple Programming / bisacsh
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
|
|
|b OREILLY
|a O'Reilly
|
500 |
|
|
|a Includes index
|
776 |
|
|
|z 9781449303457
|
776 |
|
|
|z 1449326471
|
776 |
|
|
|z 1449326463
|
776 |
|
|
|z 9781449326463
|
776 |
|
|
|z 9781449326470
|
776 |
|
|
|z 1449303455
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781449318468/?ar
|x Verlag
|3 Volltext
|
082 |
0 |
|
|a 005.26
|
082 |
0 |
|
|a 620
|
082 |
0 |
|
|a 745.4
|
520 |
|
|
|a Introduces Xcode and Objective-C by guiding reader through hands-on development of a real game. Includes implementing game logic, sophisticated graphics, game physics, sound, and computer AI.
|