Real-time rendering
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current...
Main Authors: | , , |
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Format: | eBook |
Language: | English |
Published: |
Boca Raton, FL
CRC Press
2008
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Edition: | Third edition |
Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- Includes bibliographical references and index
- Introduction
- The graphics rendering pipeline
- The graphics processing unit
- Transforms
- Visual appearance
- Texturing
- Advanced shading
- Area and environmental lighting
- Global illumination
- Image-based effects
- Non-photorealistic rendering
- Polygonal techniques
- Curves and curved surfaces
- Acceleration algorithms
- Pipeline optimization
- Intersection test methods
- Collision detection
- Graphics hardware
- The future