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210123 ||| eng |
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|a 0080522157
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|a 9780080522159
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|a 9781136064616
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|a 1136064613
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050 |
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4 |
|a QA76.76.C672
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100 |
1 |
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|a Grossman, Austin
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245 |
0 |
0 |
|a Postmortems from Game developer
|c Austin Grossman, editor
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260 |
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|a San Francisco, CA
|b CMP Books
|c 2003
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300 |
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|a xi, 328 pages
|b illustrations
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505 |
0 |
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|a Front Cover; Postmortems from GameDeveloper; Copyright Page; Table of Contents; Introduction: Tales from the Front Line; Section I: Startups; Section II: Sequels and Sophomore Outings; Section III: Managing Innovation; Section IV: Building on a License; Section V: The Online Frontier; Afterword Independent Game Development; Appendix A Game Development Team Roles; Glossary; Index of Game Titles & Developers; Index; Onwards
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653 |
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|a GAMES / Video & Electronic / bisacsh
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653 |
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|a United States / fast / https://id.oclc.org/worldcat/entity/E39PBJtxgQXMWqmjMjjwXRHgrq
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653 |
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|a Jeux vidéo / Programmation
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653 |
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|a Video games industry / United States
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653 |
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|a Jeux électroniques / Industrie / États-Unis
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653 |
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|a Computer games / Design / fast
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653 |
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|a Jeux vidéo / Conception
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653 |
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|a Video games industry / fast
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653 |
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|a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476
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653 |
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|a Video games / Programming / fast
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653 |
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|a Video games / Design
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740 |
0 |
2 |
|a Game developer
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
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|b OREILLY
|a O'Reilly
|
015 |
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|a GBB6G4724
|
776 |
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|z 9781578202140
|
776 |
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|z 9780080522159
|
776 |
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|z 0080522157
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776 |
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|z 1578202140
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781578202140/?ar
|x Verlag
|3 Volltext
|
082 |
0 |
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|a 794.8/151
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082 |
0 |
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|a 745.4
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520 |
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|a The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and
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