Postmortems from Game developer
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and a...
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Format: | eBook |
Language: | English |
Published: |
San Francisco, CA
CMP Books
2003
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Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Summary: | The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and |
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Physical Description: | xi, 328 pages illustrations |
ISBN: | 0080522157 9780080522159 9781136064616 1136064613 |