Physically based rendering from theory to implementation

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference...

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Bibliographic Details
Main Author: Pharr, Matt
Other Authors: Humphreys, Greg
Format: eBook
Language:English
Published: San Francisco, Calif. Morgan Kaufmann 2010
Edition:2nd ed
Series:The Morgan Kaufmann series in interactive 3D technology
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Description
Summary:Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux
Physical Description:1 online resource
ISBN:9780123785800
0080923593
0123785804