Physically based rendering from theory to implementation
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference...
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Format: | eBook |
Language: | English |
Published: |
San Francisco, Calif.
Morgan Kaufmann
2010
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Edition: | 2nd ed |
Series: | The Morgan Kaufmann series in interactive 3D technology
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Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Summary: | Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux |
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Physical Description: | 1 online resource |
ISBN: | 9780123785800 0080923593 0123785804 |