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|a 9780470609330
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|a 9780470609316
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|a 0470609311
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|a TR897.7
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|a McKinley, Michael
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|a Maya studio projects
|b game environments and props
|c Michael McKinley
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260 |
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|a Indianapolis, Ind.
|b Wiley Pub.
|c 2010
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300 |
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|a xiii, 273 pages
|b illustrations (chiefly color)
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|a Walls, ceilings, and floors -- Foliage -- Weapons -- Vehicles -- Buildings -- Illuminators -- Ambient movement -- Putting it all together -- Pro tips
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653 |
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|a Vidéo numérique
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653 |
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|a Jeux vidéo / Programmation
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653 |
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|a Computer graphics / fast
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|a Simulation games / http://id.loc.gov/authorities/subjects/sh2005005589
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653 |
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|a Video games / Programming / fast
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653 |
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|a Computer animation / fast
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653 |
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|a Maya (Computer file) / fast
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653 |
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|a Digital video / fast
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|a COMPUTERS / Digital Media / Video & Animation / bisacsh
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|a Jeux de simulation
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|a Animation par ordinateur
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|a Computer Graphics
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|a Maya (Computer file) / blmlsh
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|a computer graphics / aat
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653 |
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|a Digital video / http://id.loc.gov/authorities/subjects/sh94007636
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653 |
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|a Simulation games / fast
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|a Computer animation / http://id.loc.gov/authorities/subjects/sh85029478
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653 |
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|a Computer graphics
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|a computer animation / aat
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653 |
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|a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476
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|a Maya (Computer file) / http://id.loc.gov/authorities/names/no00023998
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|a Infographie
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|a eng
|2 ISO 639-2
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|b OREILLY
|a O'Reilly
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|a Sybex serious skills
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|a GBA9B0953
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|z 9780470609330
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|z 0470609338
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|z 0470524030
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|z 0470609311
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|z 9780470524039
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|z 9780470609316
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|u https://learning.oreilly.com/library/view/~/9780470524039/?ar
|x Verlag
|3 Volltext
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|a 006.6/96
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|a 302.231
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|a 006.696
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|a "Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art"--Resource description page
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