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008 210123 ||| eng
020 |a 9780470609330 
020 |a 9780470609316 
020 |a 0470609311 
050 4 |a TR897.7 
100 1 |a McKinley, Michael 
245 0 0 |a Maya studio projects  |b game environments and props  |c Michael McKinley 
260 |a Indianapolis, Ind.  |b Wiley Pub.  |c 2010 
300 |a xiii, 273 pages  |b illustrations (chiefly color) 
505 0 |a Walls, ceilings, and floors -- Foliage -- Weapons -- Vehicles -- Buildings -- Illuminators -- Ambient movement -- Putting it all together -- Pro tips 
653 |a Vidéo numérique 
653 |a Jeux vidéo / Programmation 
653 |a Computer graphics / fast 
653 |a Simulation games / http://id.loc.gov/authorities/subjects/sh2005005589 
653 |a Video games / Programming / fast 
653 |a Computer animation / fast 
653 |a Maya (Computer file) / fast 
653 |a Digital video / fast 
653 |a COMPUTERS / Digital Media / Video & Animation / bisacsh 
653 |a Jeux de simulation 
653 |a Animation par ordinateur 
653 |a Computer Graphics 
653 |a Maya (Computer file) / blmlsh 
653 |a computer graphics / aat 
653 |a Digital video / http://id.loc.gov/authorities/subjects/sh94007636 
653 |a Simulation games / fast 
653 |a Computer animation / http://id.loc.gov/authorities/subjects/sh85029478 
653 |a Computer graphics 
653 |a computer animation / aat 
653 |a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476 
653 |a Maya (Computer file) / http://id.loc.gov/authorities/names/no00023998 
653 |a Infographie 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
490 0 |a Sybex serious skills 
015 |a GBA9B0953 
776 |z 9780470609330 
776 |z 0470609338 
776 |z 0470524030 
776 |z 0470609311 
776 |z 9780470524039 
776 |z 9780470609316 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780470524039/?ar  |x Verlag  |3 Volltext 
082 0 |a 006.6/96 
082 0 |a 302.231 
082 0 |a 006.696 
520 |a "Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art"--Resource description page