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008 210123 ||| eng
020 |a 9780321699565 
020 |a 0321699564 
050 4 |a QA76.8.I64 
100 1 |a Daley, Mike 
245 0 0 |a Learning iOS game programming  |c Mike Daley 
260 |a Upper Saddle River, N.J.  |b Addison-Wesley  |c 2011 
300 |a xxvi, 413 pages  |b illustrations 
505 0 |a Includes bibliographical references and index 
505 0 |a Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together 
653 |a Jeux vidéo / Programmation 
653 |a iPhone (Téléphone intelligent) / Programmation 
653 |a iPhone (Smartphone) / Programming / blmlsh 
653 |a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476 
653 |a Video games / Programming / fast 
653 |a Computer games / Programming / blmlsh 
653 |a iPhone (Smartphone) / Programming 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
015 |a GBB057846 
776 |z 9780321699428 
776 |z 0321699424 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780321699565/?ar  |x Verlag  |3 Volltext 
082 0 |a 794.8/1526