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210123 ||| eng |
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|a 0321699564
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020 |
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|a 9780321699565
|
050 |
|
4 |
|a QA76.8.I64
|
100 |
1 |
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|a Daley, Mike
|
245 |
0 |
0 |
|a Learning iOS game programming
|c Mike Daley
|
260 |
|
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|a Upper Saddle River, N.J.
|b Addison-Wesley
|c 2011
|
300 |
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|a xxvi, 413 pages
|b illustrations
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505 |
0 |
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|a Includes bibliographical references and index
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505 |
0 |
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|a Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together
|
653 |
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|a iPhone (Téléphone intelligent) / Programmation
|
653 |
|
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|a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476
|
653 |
|
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|a Jeux vidéo / Programmation
|
653 |
|
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|a Computer games / Programming / blmlsh
|
653 |
|
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|a Video games / Programming / fast
|
653 |
|
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|a iPhone (Smartphone) / Programming / blmlsh
|
653 |
|
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|a iPhone (Smartphone) / Programming
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
|
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|b OREILLY
|a O'Reilly
|
015 |
|
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|a GBB057846
|
776 |
|
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|z 0321699424
|
776 |
|
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|z 9780321699428
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780321699565/?ar
|x Verlag
|3 Volltext
|
082 |
0 |
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|a 794.8/1526
|