Table of Contents:
  • Includes bibliographical references and index
  • Game design
  • The three ts : terminology, technology, and tools
  • The journey begins
  • The game loop
  • Image rendering
  • Sprite sheets
  • Animation
  • Bitmap fonts
  • Tile maps
  • The particle emitter
  • Sound
  • User input
  • The game interface
  • Game objects and entities
  • Collision detection
  • Putting it all together