Learning iOS game programming
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
Upper Saddle River, N.J.
Addison-Wesley
2011
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Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- Includes bibliographical references and index
- Game design
- The three ts : terminology, technology, and tools
- The journey begins
- The game loop
- Image rendering
- Sprite sheets
- Animation
- Bitmap fonts
- Tile maps
- The particle emitter
- Sound
- User input
- The game interface
- Game objects and entities
- Collision detection
- Putting it all together