Table of Contents:
  • Introduction
  • Making games the modular way
  • Building the core game framework
  • Player structure
  • Recipes: Common components
  • Building player movement controllers
  • Weapon systems
  • Recipe: Waypoints manager
  • Recipe: Sound manager
  • AI manager
  • Menus and user interface
  • Dish: Lazer blast survival
  • Dish: Metal vehicle doom
  • Dish: Making the game Tank battle
  • Dish: Making the game Interstellar paranoids
  • Final note