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210123 ||| eng |
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|a 1322637849
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|a 9781322637846
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|a 1466581425
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|a 9781466581425
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050 |
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4 |
|a QA76.76.C672
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100 |
1 |
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|a Murray, Jeff W.
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245 |
0 |
0 |
|a C♯ game programming cookbook for Unity 3D
|c Jeff W. Murray
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260 |
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|a Boca Raton, FL
|b CRC Press
|c 2014
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300 |
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|a xvii, 440 pages
|b illustrations
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505 |
0 |
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|a Introduction -- Making games the modular way -- Building the core game framework -- Player structure -- Recipes: Common components -- Building player movement controllers -- Weapon systems -- Recipe: Waypoints manager -- Recipe: Sound manager -- AI manager -- Menus and user interface -- Dish: Lazer blast survival -- Dish: Metal vehicle doom -- Dish: Making the game Tank battle -- Dish: Making the game Interstellar paranoids -- Final note
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653 |
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|a GAMES / Board / bisacsh
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653 |
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|a COMPUTERS / Programming / Games / bisacsh
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653 |
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|a C# (Langage de programmation)
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653 |
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|a Unity (Electronic resource) / fast
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653 |
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|a Three-dimensional display systems / http://id.loc.gov/authorities/subjects/sh85135021
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653 |
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|a Jeux vidéo / Programmation
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653 |
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|a Unity (Electronic resource) / http://id.loc.gov/authorities/names/n2011038776
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653 |
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|a C# (Computer program language) / fast
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653 |
|
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|a COMPUTERS / Computer Graphics / bisacsh
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653 |
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|a Affichage tridimensionnel
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653 |
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|a three-dimensional / aat
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653 |
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|a Three-dimensional display systems / fast
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653 |
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|a C# (Computer program language) / http://id.loc.gov/authorities/subjects/sh2001001705
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653 |
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|a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476
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653 |
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|a Video games / Programming / fast
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
|
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|b OREILLY
|a O'Reilly
|
500 |
|
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|a "An A.K. Peters Book."
|
776 |
|
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|z 1466581409
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776 |
|
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|z 9781466581401
|
776 |
|
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|z 9781466581425
|
776 |
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|z 1466581425
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781466581401/?ar
|x Verlag
|3 Volltext
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082 |
0 |
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|a 794.8/1526
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520 |
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|a "This book supplies a hands-on approach suitable for creating video games with the Unity game engine. The author's approachable writing style provides a solid base for experienced C♯ programmers to be able to make games with Unity3d and presents readers with a set of recipes for scripting components such as game logic controllers, input management scripts, and character and animation control scripts. The final part of the book provides recipes for actual, playable example games made up of the code recipes from earlier chapters"--
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