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008 210123 ||| eng
020 |a 1322637849 
020 |a 9781322637846 
020 |a 1466581425 
020 |a 9781466581425 
050 4 |a QA76.76.C672 
100 1 |a Murray, Jeff W. 
245 0 0 |a C♯ game programming cookbook for Unity 3D  |c Jeff W. Murray 
260 |a Boca Raton, FL  |b CRC Press  |c 2014 
300 |a xvii, 440 pages  |b illustrations 
505 0 |a Introduction -- Making games the modular way -- Building the core game framework -- Player structure -- Recipes: Common components -- Building player movement controllers -- Weapon systems -- Recipe: Waypoints manager -- Recipe: Sound manager -- AI manager -- Menus and user interface -- Dish: Lazer blast survival -- Dish: Metal vehicle doom -- Dish: Making the game Tank battle -- Dish: Making the game Interstellar paranoids -- Final note 
653 |a GAMES / Board / bisacsh 
653 |a COMPUTERS / Programming / Games / bisacsh 
653 |a C# (Langage de programmation) 
653 |a Unity (Electronic resource) / fast 
653 |a Three-dimensional display systems / http://id.loc.gov/authorities/subjects/sh85135021 
653 |a Jeux vidéo / Programmation 
653 |a Unity (Electronic resource) / http://id.loc.gov/authorities/names/n2011038776 
653 |a C# (Computer program language) / fast 
653 |a COMPUTERS / Computer Graphics / bisacsh 
653 |a Affichage tridimensionnel 
653 |a three-dimensional / aat 
653 |a Three-dimensional display systems / fast 
653 |a C# (Computer program language) / http://id.loc.gov/authorities/subjects/sh2001001705 
653 |a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476 
653 |a Video games / Programming / fast 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
500 |a "An A.K. Peters Book." 
776 |z 1466581409 
776 |z 9781466581401 
776 |z 9781466581425 
776 |z 1466581425 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781466581401/?ar  |x Verlag  |3 Volltext 
082 0 |a 794.8/1526 
520 |a "This book supplies a hands-on approach suitable for creating video games with the Unity game engine. The author's approachable writing style provides a solid base for experienced C♯ programmers to be able to make games with Unity3d and presents readers with a set of recipes for scripting components such as game logic controllers, input management scripts, and character and animation control scripts. The final part of the book provides recipes for actual, playable example games made up of the code recipes from earlier chapters"--