Beginning XNA 3.0 game programming from novice to professional
"This fast-paced introduction to XNA 3.0 and the C♯ language provides you with a quick-start guide to creating high-quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for...
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
Berkeley, CA
Apress
2009
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Series: | The expert's voice in XNA
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Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- Game planning and programming basics
- 2D graphics, audio, and input basics
- Creating your first 2D game
- Improving your first 2D game
- Basics of game networking
- Rock rain live!
- Rock rain Zune
- 3D game programming basics
- Rendering pipeline, shaders, and effects
- Lights, camera, transformations!
- Generating a terrain
- Skeletal animation
- Creating a third-person shooter game
- Closing words