Beginning XNA 3.0 game programming from novice to professional

"This fast-paced introduction to XNA 3.0 and the C♯ language provides you with a quick-start guide to creating high-quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for...

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Bibliographic Details
Main Author: Lobão, Alexandre Santos
Format: eBook
Language:English
Published: Berkeley, CA Apress 2009
Series:The expert's voice in XNA
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • Game planning and programming basics
  • 2D graphics, audio, and input basics
  • Creating your first 2D game
  • Improving your first 2D game
  • Basics of game networking
  • Rock rain live!
  • Rock rain Zune
  • 3D game programming basics
  • Rendering pipeline, shaders, and effects
  • Lights, camera, transformations!
  • Generating a terrain
  • Skeletal animation
  • Creating a third-person shooter game
  • Closing words