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210123 ||| eng |
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|a HF66
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|a Gray, David
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|a 10 essentials for gamestorming
|c Dave Gray, Sunni Brown, and James Macanufo
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|a Ten essentials for gamestorming
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|a [Place of publication not identified]
|b O'Reilly
|c 2017
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|a 1 volume
|b illustrations
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|a Visual Perception
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|a Teams in the workplace / Training of / http://id.loc.gov/authorities/subjects/sh97000141
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|a Visual perception / http://id.loc.gov/authorities/subjects/sh85143926
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|a Visual perception / fast
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|a Teams in the workplace / Training of / fast
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|a Perception visuelle
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|a Brown, Sunni
|e author
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|a Macanufo, James
|e author
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|a Gamestorming : a playbook for innovators, rulebreakers, and changemakers
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|a eng
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|b OREILLY
|a O'Reilly
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|a "From Gamestorming by Dave Gray, Sunni Brown, & James Macanufo"--Cover. - Date of publication from resource description page. - "Lesson"--Cover
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|u https://learning.oreilly.com/library/view/~/9781492031260/?ar
|x Verlag
|3 Volltext
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|a Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This lesson includes a list of the 10 essentials for gamestorming. It's not an exhaustive list by any means, but rather a solid, dependable, basic toolkit. It's a list of tried-and-true methods: the 20% of the toolkit that you'll use 80% of the time. These are the methods we employ most often in our work, and they are also the things you will find most useful if you find yourself in a difficult meeting. If you practice and become comfortable with these 10things, you will be able to work your way through nearly any challenge
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