10 essentials for gamestorming
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This lesson includes a list of the 10 essentials for gamestorming. It'...
Main Authors: | , , |
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Format: | eBook |
Language: | English |
Published: |
[Place of publication not identified]
O'Reilly
2017
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Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Summary: | Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This lesson includes a list of the 10 essentials for gamestorming. It's not an exhaustive list by any means, but rather a solid, dependable, basic toolkit. It's a list of tried-and-true methods: the 20% of the toolkit that you'll use 80% of the time. These are the methods we employ most often in our work, and they are also the things you will find most useful if you find yourself in a difficult meeting. If you practice and become comfortable with these 10things, you will be able to work your way through nearly any challenge |
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Item Description: | "From Gamestorming by Dave Gray, Sunni Brown, & James Macanufo"--Cover. - Date of publication from resource description page. - "Lesson"--Cover |
Physical Description: | 1 volume illustrations |