The neuroscience of gaming

More than 1.2 billion people worldwide play video games (online, via console, mobile phone, and other wireless devices), and many may be unaware that programmers often incorporate neuroscience into game design. Given the high prevalence of gaming in today's society, the Institute of Medicine (I...

Full description

Bibliographic Details
Main Author: Norris, Sheena M. Posey
Corporate Authors: Institute of Medicine (U.S.), Institute of Medicine (U.S.) Forum on Neuroscience and Nervous System Disorders, Society for Neuroscience Annual Meeting (2014, Washington, D.C.)
Other Authors: Altevogt, Bruce M. ([rapporteur])
Format: eBook
Language:English
Published: [Washington, D.C.] Institute of Medicine of the National Academies 2015, February 2015
Series:Workshop in brief
Subjects:
Online Access:
Collection: National Center for Biotechnology Information - Collection details see MPG.ReNa
LEADER 01900nam a2200325 u 4500
001 EB001865497
003 EBX01000000000000001029577
005 00000000000000.0
007 tu|||||||||||||||||||||
008 190504 r ||| eng
100 1 |a Norris, Sheena M. Posey 
245 0 0 |a The neuroscience of gaming  |h Elektronische Ressource  |c Sheena M. Posey Norris and Bruce M. Altevogt, rapporteurs ; Institute of Medicine 
260 |a [Washington, D.C.]  |b Institute of Medicine of the National Academies  |c 2015, February 2015 
300 |a 1 PDF file (7 pages)  |b illustrations 
505 0 |a Includes bibliographical references 
653 |a Behavior, Addictive 
653 |a Sociological Factors 
653 |a Video Games 
653 |a Ethical Analysis 
653 |a Neurosciences 
700 1 |a Altevogt, Bruce M.  |e [rapporteur] 
710 2 |a Institute of Medicine (U.S.) 
710 2 |a Institute of Medicine (U.S.)  |b Forum on Neuroscience and Nervous System Disorders 
710 2 |a Society for Neuroscience  |b Annual Meeting (2014, Washington, D.C.) 
041 0 7 |a eng  |2 ISO 639-2 
989 |b NCBI  |a National Center for Biotechnology Information 
490 0 |a Workshop in brief 
856 4 0 |u https://www.ncbi.nlm.nih.gov/books/NBK274562  |3 Volltext  |n NLM Bookshelf Books  |3 Volltext 
082 0 |a 610 
520 |a More than 1.2 billion people worldwide play video games (online, via console, mobile phone, and other wireless devices), and many may be unaware that programmers often incorporate neuroscience into game design. Given the high prevalence of gaming in today's society, the Institute of Medicine (IOM) Forum on Neuroscience and Nervous System Disorders hosted the Social Issues Roundtable at the Society for Neuroscience annual meeting on November 16, 2014, in Washington, DC, to explore the neuroscience of video games, with emphasis on relevant scientific, ethical, and societal issues