The neuroscience of gaming
More than 1.2 billion people worldwide play video games (online, via console, mobile phone, and other wireless devices), and many may be unaware that programmers often incorporate neuroscience into game design. Given the high prevalence of gaming in today's society, the Institute of Medicine (I...
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Corporate Authors: | , , |
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Format: | eBook |
Language: | English |
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[Washington, D.C.]
Institute of Medicine of the National Academies
2015, February 2015
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Series: | Workshop in brief
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Collection: | National Center for Biotechnology Information - Collection details see MPG.ReNa |
Summary: | More than 1.2 billion people worldwide play video games (online, via console, mobile phone, and other wireless devices), and many may be unaware that programmers often incorporate neuroscience into game design. Given the high prevalence of gaming in today's society, the Institute of Medicine (IOM) Forum on Neuroscience and Nervous System Disorders hosted the Social Issues Roundtable at the Society for Neuroscience annual meeting on November 16, 2014, in Washington, DC, to explore the neuroscience of video games, with emphasis on relevant scientific, ethical, and societal issues |
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Physical Description: | 1 PDF file (7 pages) illustrations |