Computer Animation and Simulation ’97 Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2–3, 1997
Other Authors: | , |
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Format: | eBook |
Language: | English |
Published: |
Vienna
Springer Vienna
1997, 1997
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Edition: | 1st ed. 1997 |
Series: | Eurographics
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Subjects: | |
Online Access: | |
Collection: | Springer Book Archives -2004 - Collection details see MPG.ReNa |
Table of Contents:
- 1. Human Motion Capture
- The Process of Motion Capture: Dealing with the Data
- A New Interface Paradigm for Motion Capture Based Animation Systems
- 2. Human Animation
- A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis
- Dynamic Analysis of Human Walking
- 3. Physics-based Modeling
- Physically-based Wrinlde Simulation & Skin Rendering
- Interactive Display and Animation of B-spline Solids as Muscle Shape Primitives
- An Alternative Inter-Particle Force Model for Coupled System Flexible Body Dynamics
- 4. Natural Phenomena
- Qualitative Simulation of Convective Cloud Formation and Evolution
- Visual Model of Plant Development with Respect to Influence of Light
- A Phenomenological Model of Coastal Scenes Based on Physical Considerations
- Practical Experience in the Physical Animation and Destruction of Trees
- 5. Collision Processing
- REACT: REal-time Adaptive Collision Testing, An Interactive Vision Approach
- Collision and Self-Collision Handling in Cloth Model Dedicated to Design Garments
- Appendix: Colour Illustrations