Computer Animation and Simulation ’97 Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2–3, 1997

Bibliographic Details
Other Authors: Thalmann, Daniel (Editor), Panne, Michiel, van de (Editor)
Format: eBook
Language:English
Published: Vienna Springer Vienna 1997, 1997
Edition:1st ed. 1997
Series:Eurographics
Subjects:
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
Table of Contents:
  • 1. Human Motion Capture
  • The Process of Motion Capture: Dealing with the Data
  • A New Interface Paradigm for Motion Capture Based Animation Systems
  • 2. Human Animation
  • A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis
  • Dynamic Analysis of Human Walking
  • 3. Physics-based Modeling
  • Physically-based Wrinlde Simulation & Skin Rendering
  • Interactive Display and Animation of B-spline Solids as Muscle Shape Primitives
  • An Alternative Inter-Particle Force Model for Coupled System Flexible Body Dynamics
  • 4. Natural Phenomena
  • Qualitative Simulation of Convective Cloud Formation and Evolution
  • Visual Model of Plant Development with Respect to Influence of Light
  • A Phenomenological Model of Coastal Scenes Based on Physical Considerations
  • Practical Experience in the Physical Animation and Destruction of Trees
  • 5. Collision Processing
  • REACT: REal-time Adaptive Collision Testing, An Interactive Vision Approach
  • Collision and Self-Collision Handling in Cloth Model Dedicated to Design Garments
  • Appendix: Colour Illustrations