Computer Animation and Simulation ’96 Proceedings of the Eurographics Workshop in Poitiers, France, August 31–September 1, 1996

The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The p...

Full description

Bibliographic Details
Other Authors: Boulic, Ronan (Editor), Hegron, Gerard (Editor)
Format: eBook
Language:English
Published: Vienna Springer Vienna 1996, 1996
Edition:1st ed. 1996
Series:Eurographics
Subjects:
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
Description
Summary:The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems)
Physical Description:X, 225 p. 197 illus., 152 illus. in color online resource
ISBN:9783709174869