Programming in Modula-3 An Introduction in Programming with Style
The difficulty of programming lies in the need to bring our ideas into a form that can be processed by a machine. This book shows how to write and understand even complex programs by applying proper structures and good style. It uses the programming language Modula-3, which relies on and extends the...
Main Authors: | , |
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Format: | eBook |
Language: | English |
Published: |
Berlin, Heidelberg
Springer Berlin Heidelberg
1996, 1996
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Edition: | 1st ed. 1996 |
Subjects: | |
Online Access: | |
Collection: | Springer Book Archives -2004 - Collection details see MPG.ReNa |
Table of Contents:
- 1 What is programming?
- 1.1 An informal introduction
- 1.2 The von Neumann Computer
- 1.3 Rigid thought structures
- 1.4 Programming in the small
- 1.5 Levels of programming
- 1.6 Programming and Computer science
- 2 Metalanguages
- 2.1 Definition of formal languages
- 2.2 Digits and numbers
- 2.3 Names
- 2.4 Arithmetic expressions
- 2.5 Extension for Modula-3 syntax
- 3 The structure of programs
- 3.1 Structuring
- 3.2 Language environment
- 3.3 The statics and dynamics of a program
- 3.4 Structure of Modula-3 programs
- 4 Predefined data types
- 4.1 Integers
- 4.2 Logical type
- 4.3 Characters
- 4.4 Texts
- 4.5 Floating-point numbers
- 5 Statements
- 5.1 The assignment
- 5.2 Structured Statements
- 5.3 Sequence
- 5.4 Branches
- 5.5 Loops
- 6 User-defined simple types
- 6.1 Enumeration
- 6.2 Subranges
- 7 Expressions and declarations
- 7.1 Expressions
- 7.2 Declarations
- 7.3 Equivalence of types
- 7.4 Subtypes
- 14 Persistent data structures
- 14.1 Files
- 14.2 Files in Modula-3
- 14.3 Persistent variables
- 15 Exception handling
- 15.1 Exceptions in a program
- 15.2 Exception handling in Modula-3
- 15.3 Delaying exception handling
- 15.4 Strategies for exception handling
- 16 Parallel programming
- 16.1 Motivation for parallelism
- 16.2 Parallel programs
- 16.3 Threads in Modula-3
- 16.4 Shared variables
- 16.5 Message passing
- A small database
- B Language Definition
- C Library interfaces
- D Modula-3 language environments
- 7.5 Assignment compatibility
- 7.6 Expression compatibility
- 8 Composite static types
- 8.1 Arrays
- 8.2 Records
- 8.3 Sets
- 8.4 Comparison of arrays, records and sets
- 8.5 Packed data types
- 9 Structuring algorithms
- 9.1 Block structure
- 9.2 Procedures and functions
- 9.3 Modes of parameter passing
- 9.4 Identifying the procedures
- 9.5 Name, type and default value of a parameter
- 9.6 Eval statement
- 9.7 Procedure types
- 10 Modules
- 10.1 Structure
- 10.2 Using modules
- 10.3 An example with graphic elements
- 10.4 Modularization
- 11 Dynamic data structures
- 11.1 Dynamism in static data structures
- 11.2 Dynamic data in Modula-3
- 11.3 Subtypes
- 11.4 Abstract and encapsulated data types
- 11.5 Dynamic structures
- 12 Recursion
- 12.1 Recursive algorithms
- 12.2 Recursive data structures
- 13 Objects
- 13.1 Object-oriented modeling
- 13.2 Object-oriented programming
- 13.3 Object types in Modula-3
- 13.4 Encapsulation of object types