Large Scale Collaborative Virtual Environments

Collaborative virtual environments are multi-user virtual realities which actively support communication and co-operation. This book addresses the theory, design, realisation and evaluation of such systems, with a particular emphasis on support for large numbers of distributed users. A broad approac...

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Bibliographic Details
Main Author: Greenhalgh, Chris
Format: eBook
Language:English
Published: London Springer London 1999, 1999
Edition:1st ed. 1999
Series:Distinguished Dissertations
Subjects:
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
Table of Contents:
  • 1. Introduction
  • 1.1. Collaborative Virtual Environments
  • 1.2. Issues of Scale
  • 1.3. Approach
  • 1.4. Thesis Structure and Reading Plan
  • 2. CVEs: a Review
  • 2.1. CSCW
  • 2.2. Multi-user Virtual Reality
  • 2.3. Summary
  • 3. The Spatial Model of Interaction
  • 3.1. Motivations
  • 3.2. The Model
  • 3.3. Extensions and Developments
  • 3.4. Demonstrations and Examples
  • 4. MASSIVE-1
  • 4.1. User Interface
  • 4.2. Tools
  • 4.3. Distribution Model
  • 4.4. Implementation Overview
  • 5. Direct Awareness
  • 5.1. Implementation
  • 5.2. In Use
  • 5.3. Evaluation
  • 5.4. Summary and Conclusions
  • 6. Spatial Trading
  • 6.1. Implementation
  • 6.2. Use
  • 6.3. Evaluation
  • 6.4. Summary and Conclusions
  • 7. Third Party Objects
  • 7.1. Theory
  • 7.2. Examples
  • 7.3. Exploitability
  • 7.4. Summary
  • 8. MASSIVE-2
  • 8.1. User Interface
  • 8.2. Third Party Objects
  • 8.3. Distribution Model
  • 8.4. Implementation Overview
  • 9. Contextualised Awareness
  • 9.1. Implementation
  • 9.2. Use
  • 9.3. Evaluation
  • 9.4. Summary
  • 10. Awareness Driven Communication
  • 10.1. Implementation
  • 10.2. Use
  • 10.3. Evaluation
  • 10.4. Summary and Conclusions
  • 11. Conclusions
  • 11.1. Summary
  • 11.2. Main Contributions
  • 11.3. Reflection
  • Appendix A. User Profiling
  • A. 1. Data Sources
  • A.1.1. MASSIVE-1 Log Files
  • A. 1.2. Network Traffic Data
  • A.2. Movement
  • A.2.1. Time Spent Moving
  • A.2.2. Group World Transitions
  • A.2.3. Returning to Worlds
  • A.3. Audio
  • A.3.1. Network Audio Data
  • A.3.2. Visual “Mouth” Data
  • A.3.3. Audio Data Conclusions
  • Appendix B. Exploitation and Dissemination
  • B.1. Primary Publications
  • B.2. Secondary Publications
  • B.3. Project Input
  • References