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140122 ||| eng |
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|a 9781447108672
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100 |
1 |
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|a Greenhalgh, Chris
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245 |
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|a Large Scale Collaborative Virtual Environments
|h Elektronische Ressource
|c by Chris Greenhalgh
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250 |
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|a 1st ed. 1999
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260 |
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|a London
|b Springer London
|c 1999, 1999
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300 |
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|a XVI, 229 p
|b online resource
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505 |
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|a 1. Introduction -- 1.1. Collaborative Virtual Environments -- 1.2. Issues of Scale -- 1.3. Approach -- 1.4. Thesis Structure and Reading Plan -- 2. CVEs: a Review -- 2.1. CSCW -- 2.2. Multi-user Virtual Reality -- 2.3. Summary -- 3. The Spatial Model of Interaction -- 3.1. Motivations -- 3.2. The Model -- 3.3. Extensions and Developments -- 3.4. Demonstrations and Examples -- 4. MASSIVE-1 -- 4.1. User Interface -- 4.2. Tools -- 4.3. Distribution Model -- 4.4. Implementation Overview -- 5. Direct Awareness -- 5.1. Implementation -- 5.2. In Use -- 5.3. Evaluation -- 5.4. Summary and Conclusions -- 6. Spatial Trading -- 6.1. Implementation -- 6.2. Use -- 6.3. Evaluation -- 6.4. Summary and Conclusions -- 7. Third Party Objects -- 7.1. Theory -- 7.2. Examples -- 7.3. Exploitability -- 7.4. Summary -- 8. MASSIVE-2 -- 8.1. User Interface -- 8.2. Third Party Objects -- 8.3. Distribution Model -- 8.4. Implementation Overview -- 9. Contextualised Awareness -- 9.1. Implementation -- 9.2. Use -- 9.3. Evaluation -- 9.4. Summary -- 10. Awareness Driven Communication -- 10.1. Implementation -- 10.2. Use -- 10.3. Evaluation -- 10.4. Summary and Conclusions -- 11. Conclusions -- 11.1. Summary -- 11.2. Main Contributions -- 11.3. Reflection -- Appendix A. User Profiling -- A. 1. Data Sources -- A.1.1. MASSIVE-1 Log Files -- A. 1.2. Network Traffic Data -- A.2. Movement -- A.2.1. Time Spent Moving -- A.2.2. Group World Transitions -- A.2.3. Returning to Worlds -- A.3. Audio -- A.3.1. Network Audio Data -- A.3.2. Visual “Mouth” Data -- A.3.3. Audio Data Conclusions -- Appendix B. Exploitation and Dissemination -- B.1. Primary Publications -- B.2. Secondary Publications -- B.3. Project Input -- References
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653 |
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|a User interfaces (Computer systems)
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653 |
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|a Computer graphics
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653 |
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|a Computer Graphics
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653 |
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|a User Interfaces and Human Computer Interaction
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653 |
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|a Human-computer interaction
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041 |
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|a eng
|2 ISO 639-2
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989 |
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|b SBA
|a Springer Book Archives -2004
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490 |
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|a Distinguished Dissertations
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028 |
5 |
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|a 10.1007/978-1-4471-0867-2
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|u https://doi.org/10.1007/978-1-4471-0867-2?nosfx=y
|x Verlag
|3 Volltext
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082 |
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|a 006.6
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|a Collaborative virtual environments are multi-user virtual realities which actively support communication and co-operation. This book addresses the theory, design, realisation and evaluation of such systems, with a particular emphasis on support for large numbers of distributed users. A broad approach is taken, which ranges from the sociology of interpersonal communication to the management of communication in distributed systems. The emphasis on multi-user environments distinguishes this book from the many general books on virtual reality which only deal with single-user systems. This book presents: models of multi-party awareness and interaction in space-based systems; detailed designs of two prototypes (MASSIVE-1 and MASSIVE-2); experiences with collaborative virtual environments created using these; and analyses of the corresponding network requirements. Many of these results and ideas are applicable to other systems and approaches
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