Beginning .NET Game Programming in VB .NET

This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, l...

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Bibliographic Details
Main Authors: Weller, David, Santos Lobao, Alexandre (Author), Hatton, Ellen (Author)
Format: eBook
Language:English
Published: Berkeley, CA Apress 2004, 2004
Edition:1st ed. 2004
Subjects:
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
Table of Contents:
  • 1 .Nettrix: GDI+ and Collision Detection
  • 2 .Netterpillars: Artificial Intelligence and Sprites
  • 3 Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+
  • 4 Space Donuts: Sprites Revisited
  • 5 Spacewar!
  • 6 Spacewar3D: Meshes and Buffers and Textures, Oh My!
  • 7 Adding Visual Effects to Spacewar3D
  • Epilogue Taking Your Next Steps
  • Bonus Chapter Porting .Nettrix to Pocket PC
  • Appendix A Suggested Reading
  • Appendix B Motivations in Games
  • Appendix C How Do I Make Games?
  • Appendix D Guidelines for Developing Successful Games