Beginning .NET Game Programming in VB .NET
This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, l...
Main Authors: | , , |
---|---|
Format: | eBook |
Language: | English |
Published: |
Berkeley, CA
Apress
2004, 2004
|
Edition: | 1st ed. 2004 |
Subjects: | |
Online Access: | |
Collection: | Springer Book Archives -2004 - Collection details see MPG.ReNa |
Table of Contents:
- 1 .Nettrix: GDI+ and Collision Detection
- 2 .Netterpillars: Artificial Intelligence and Sprites
- 3 Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+
- 4 Space Donuts: Sprites Revisited
- 5 Spacewar!
- 6 Spacewar3D: Meshes and Buffers and Textures, Oh My!
- 7 Adding Visual Effects to Spacewar3D
- Epilogue Taking Your Next Steps
- Bonus Chapter Porting .Nettrix to Pocket PC
- Appendix A Suggested Reading
- Appendix B Motivations in Games
- Appendix C How Do I Make Games?
- Appendix D Guidelines for Developing Successful Games