Image and Geometry Processing for 3-D Cinematography

The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews...

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Bibliographic Details
Other Authors: Ronfard, Rémi (Editor), Taubin, Gabriel (Editor)
Format: eBook
Language:English
Published: Berlin, Heidelberg Springer Berlin Heidelberg 2010, 2010
Edition:1st ed. 2010
Series:Geometry and Computing
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Image and Geometry Processing for 3-D Cinematography: An Introduction
  • 3-D CINEMATOGRAPHY AND APPLICATIONS
  • Stereoscopic Cinema
  • Free-Viewpoint Television
  • Free-Viewpoint Video for TV Sport Production
  • Challenges for Multi-View Video Capture
  • RECENT DEVELOPMENTS IN GEOMETRY
  • Performance Capture from Multi-View Video
  • Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration
  • Cell-Based 3D Video Capture Method with Active Cameras
  • Dense 3D Motion Capture from Synchronized Video Streams
  • RECENT DEVELOPMENTS IN IMAGE PROCESSING
  • Wavelet-Based Inverse Light and Reflectance from Images of a Known Object
  • 3-D Lighting Environment Estimation with Shading and Shadows
  • 3-D Cinematography with Approximate or No Geometry
  • View Dependent Texturing Using a Linear Basis