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130626 ||| eng |
020 |
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|a 9783642123924
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100 |
1 |
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|a Ronfard, Rémi
|e [editor]
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245 |
0 |
0 |
|a Image and Geometry Processing for 3-D Cinematography
|h Elektronische Ressource
|c edited by Rémi Ronfard, Gabriel Taubin
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250 |
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|a 1st ed. 2010
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260 |
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|a Berlin, Heidelberg
|b Springer Berlin Heidelberg
|c 2010, 2010
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300 |
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|a X, 305 p
|b online resource
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505 |
0 |
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|a Image and Geometry Processing for 3-D Cinematography: An Introduction -- 3-D CINEMATOGRAPHY AND APPLICATIONS -- Stereoscopic Cinema -- Free-Viewpoint Television -- Free-Viewpoint Video for TV Sport Production -- Challenges for Multi-View Video Capture -- RECENT DEVELOPMENTS IN GEOMETRY -- Performance Capture from Multi-View Video -- Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration -- Cell-Based 3D Video Capture Method with Active Cameras -- Dense 3D Motion Capture from Synchronized Video Streams -- RECENT DEVELOPMENTS IN IMAGE PROCESSING -- Wavelet-Based Inverse Light and Reflectance from Images of a Known Object -- 3-D Lighting Environment Estimation with Shading and Shadows -- 3-D Cinematography with Approximate or No Geometry -- View Dependent Texturing Using a Linear Basis
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653 |
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|a Electrodynamics
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653 |
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|a Artificial Intelligence
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653 |
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|a Classical Electrodynamics
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653 |
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|a Artificial intelligence
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653 |
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|a Mathematics
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700 |
1 |
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|a Taubin, Gabriel
|e [editor]
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041 |
0 |
7 |
|a eng
|2 ISO 639-2
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989 |
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|b Springer
|a Springer eBooks 2005-
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490 |
0 |
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|a Geometry and Computing
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856 |
4 |
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|u https://doi.org/10.1007/978-3-642-12392-4?nosfx=y
|x Verlag
|3 Volltext
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082 |
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|a 510
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520 |
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|a The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes
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