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1
by Cinnamon, Ian
Published 2008
McGraw-Hill
Table of Contents: ...3 Board GamesWhack-an Evil Genius; Project 18: The Lab; Project 19: Quick! Get 'em!; Project 20...

2
by Glazer, Joshua L., Madhav, Sanjay
Published 2016
Addison-Wesley
Table of Contents: ...Overview of networked games -- The internet -- Berkeley sockets -- Object serialization -- Object...

3
by Horton, John, Portales, Raul
Published 2016
Packt Publishing
Subjects: ...Video games / Programming / fast...

4
by Kelly, Charles
Published 2012
CRC Press
Table of Contents: ... -- chapter 11 Building a Complete Game -- chapter 12 Network Programming...

5
by Wardyga, Brian J.
Published 2023
CRC Press
Subjects: ...Video games / fast...

6
by Madhav, Sanjay
Published 2018
Addison-Wesley
Subjects: ...Video games / Programming / fast...

7
by Madhav, Sanjay
Published 2014
Addison-Wesley
Subjects: ...Video games / Programming / fast...

8
Published 2023
Packt Publishing
Subjects: ...Video games / Programming / fast...

9
by Cossu, Sebastiano M.
Published 2019
Apress L.P.
Table of Contents: ...; Enemies; Game modes; Level 1; Level 2; Similar games and influences; Target audience; Assets; Sounds...

10
by Isbister, Katherine
Published 2008
Morgan Kaufmann
Subjects: ...Video games / Programming / fast...

11
by Cohen, D. S.
Published 2009
Focal Press
Table of Contents: ...Intro: So You Want to be a Video Game Producer -- Sect. 1. What is a Video Game Producer? -- 1...

12
by Craven, Paul Vincent
Published 2016
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media
Table of Contents: .... Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction...

13
by Salin, Louis
Published 2022
Apress
Subjects: ...Video games / Programming / fast...

14
by Thorn, Alan
Published 2019
Apress
Subjects: ...Video games / Programming / fast...

15
by De Byl, Penny
Published 2022
Packt Publishing
Table of Contents: ... -- Graphics and game engine components -- Let's light it up! -- Updating and drawing the graphics environment...

16
by Ham, Ethan
Published 2016
Focal Press
Table of Contents: ... -- 12. Balance -- 13. Turns, ticks, & time -- 14. Designing autonomy -- 15. Prototyping video games...

17
by Horton, John
Published 2015
Packt Publishing
Subjects: ...Video games / Programming / fast...

18
by DaGraça, Micael
Published 2017
Packt Publishing
Table of Contents: ... history of and solutions to game AI -- Enemy AI in video games -- From simple to smart and human-like AI...

19
by Morrison, Michael
Published 2003
Sams Pub.
Subjects: ...Video games / Programming / fast...

20
by Carless, Simon
Published 2004
O'Reilly
Table of Contents: ...Playing classic games -- Playing portably -- Playing well with others -- Playing with hardware...