|
by Craven, Paul Vincent
Published 2016
Table of Contents:
“.... Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction...”Published 2016
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media
|
Practical game AI programming : create game AI and implement cutting edge AI algorithms from scratch
Table of Contents:
“... history of and solutions to game AI -- Enemy AI in video games -- From simple to smart and human-like AI...”