Producing games from business and budgets to creativity and design

Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond 20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is t...

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Bibliographic Details
Main Author: Cohen, D. S.
Other Authors: Bustamante, Sergio A.
Format: eBook
Language:English
Published: Burlington, Mass. Focal Press 2009
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Description
Summary:Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond 20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will call fun. This book will dig deeply into the role of the producer and expose secrets of game production that stand the test of time: how to build
Item Description:Includes index
Physical Description:xxii, 282 pages illustrations
ISBN:9780080928043
0240810708
9781282309272
1282309277
0080928048
9781136138782
9786612309274
9780240810706
1136138781