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1
by Hiwiller, Zack
Published 2020
Peachpit Press
...Game design essentials and the art of understanding your players...

2
by Trautschold, Martin
Published 2010
Apress
Table of Contents: ... touch -- The Amazing App Store -- Games and Fun -- Social Networking -- Eliminate Your Paper Notes...

3
by Stelzner, Michael A.
Published 2011
Wiley
Table of Contents: ... Creating and Using Nuclear Fuel; What Is Nuclear Fuel?; Reports Based on Surveys; White Papers; Top 10...

4
by Turner, Gareth
Published 2013
Henry Stewart Talks
Table of Contents: ...Using technology or EDMS for SOPs -- The place of paper and of technology -- A basic EDMS -- What...

5
by MAURER, AARON.
Published 2022
PACKT PUBLISHING LIMITED
Table of Contents: ..., paper, scissors wrist game -- Making your own game -- Summary -- Chapter 2: Building an Industrial Robot...

6
by Meyer, Jeanine
Published 2022
Apress
Table of Contents: ... the Player's Answer -- Building the Application and Making It Your Own...

7
by Liu, Dave, Snyder, Adam
Published 2022
John Wiley & Sons, Inc.
Table of Contents: ...of the Commons</p> <p>You're Yoda Now</p> <p>Better Than Sex</p> <p>Don't Be a B-Player</p> <p...

8
by Santello, Steve, Stagner, Alan R.
Published 2016
Packt Publishing
Table of Contents: ...: Inventory Population and Item Use ; Creating the FieldPlayer Booleans; Determining whether the inventory...

9
Published 2022
Springer International Publishing
Table of Contents: ... with Polylogarithmic Storage -- Measurements -- Short Paper: On the Claims of Weak Block Synchronization in Bitcoin...

10
by Ferro, Lauren S.
Published 2016
Packt Publishing
Table of Contents: ... -- Getting Ideas Out of Your Head and on to Paper -- Brainstorming -- getting it all out on the table...

11
Published 2019
Springer International Publishing
Table of Contents: ... of Brand Effects on Online Consumer Repurchase Behavior after Unsatisfied Experience -- How to Sell Your...

12
by Wang, Wallace
Published 2023
Springer International Publishing
... the parts of a game, how they work, how they interact, and why they’re fun, you can use your knowledge...

13
by Kramarzewski, Adam, De Nucci, Ennio
Published 2023
Packt Publishing Ltd.
Table of Contents: ... rationalization -- Evaluate your audience! -- Players have limited budgets -- Using season passes for monetization...

14
by Bond, Jeremy Gibson
Published 2018
Addison-Wesley
Table of Contents: ...Part I. Game Design and Paper Prototyping : 1. Thinking Like a Designer ; 2. Game Analysis...

15
by McFedries, Paul
Published 2006
Sams
Table of Contents: ... -- Check Your System Requirements -- Upgrade Your Hardware -- Back Up Your Files -- Clean Up Your Hard Disk...

16
Published 2021
Springer International Publishing
Table of Contents: ... Staff -- Your Moments: Co-designing a Personalized Audio Player -- Lessons Learned from Remote User...

17
Published 2012
Springer Berlin Heidelberg
Table of Contents: ... -- Autonomously Acquiring a Video Game Agents Behavior: Letting Players Feel Like Playing with a Human Player...

18
by Marji, Majed, Price, Ed
Published 2016
No Starch Press
Table of Contents: ...What's a Variable? -- The Basics of Using Variables -- Assigning Expressions to Variables...

19
by Tyers, Ben
Published 2017
Apress
Table of Contents: ... (bank teller) -- 96 Moon Lander Game Remake -- 97 Pixelate An Image -- 98 Miner -- 99 Follow Player...

20
by Tyers, Ben
Published 2017
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ... Typewriter Text Effect -- 5 Audio Volume Change Based On Distance -- 6 Move Object To Position Using Path 11...