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141
Ultima and Worldbuilding in the Computer Role-Playing
Game
by
Kocurek, Carly
Published 2024
Amherst College Press
Subjects:
“
...Hobbies, quizzes &
games
/ bicssc...
”
Read Now
142
Single-camera
video
production
by
Musburger, Robert B.
Published 2010
Focal Press
Table of Contents:
“
... Signals; Compression;
Video
Signals; Synchronization; Measuring
Video
Signals -- Chapter 3 THE EQUIPMENT...
”
Call Number:
TK6655.V5
Read Now
143
Image and
Video
Compression Standards : Algorithms and Architectures
by
Bhaskaran, Vasudev
,
Konstantinides, Konstantinos
Published 1997
Springer US
Table of Contents:
“
... Techniques -- 17.1 Introduction -- 17.2 Vector Quantization -- 17.3 Subband Coding -- 17.4
Video
Coding...
”
Read Now
144
Win the
game
of Googleopoly : unlocking the secret strategy of search engines
by
Bradley, Sean V.
Published 2015
Wiley
Table of Contents:
“
...: Creating the Ultimate Onsite SEO Website Strategy; Domain
Name
; Title Tags; Heading Tags; Linking; Content...
”
Call Number:
ZA4230
Read Now
145
Game
production studies
Published 2021
Amsterdam University Press
“
...
Games
and play...
”
Call Number:
HD9993.E452
Read Now
146
Vegas Pro 11 Editing Workshop
by
Eagle, Douglas
Published 2012
Routledge
Subjects:
“
...Digital
video
/ fast...
”
Read Now
147
Interactivity and
Game
Creation : 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings
Published 2021
Springer International Publishing
Table of Contents:
“
...
Video
game
development processes that generate engagement in the players -- Collaborative
game
...
”
Read Now
148
Sculpting in ZBrush made simple : explore powerful modeling and character creation techniques used for VFX, games, and 3D printing
by
Kutschera, Lukas
Published 2024
Packt Publishing Ltd.
Table of Contents:
“
... -- Creating BPR renders -- Creating turntable
videos
-- Summary -- Part 2: Creating Characters from Scratch: A...
”
Call Number:
T386.Z33
Read Now
149
Games
and Learning Alliance : 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings
Published 2019
Springer International Publishing
Table of Contents:
“
... Models in
Video
Gaming
Industry
from Publisher Perspective -- Cultural Heritage, Serious
Games
and User...
”
Read Now
150
The business of media distribution : monetizing film, TV, and video content
by
Ulin, Jeff
Published 2010
Focal Press
Table of Contents:
“
... : a new paradigm -- Ancillary revenues : merchandising,
video
games
, hotels, transactional
video
...
”
Call Number:
PN1995.9.M29
Read Now
151
VMware virtualization fundamentals : learn about the industry leading virtualization platform
Published 2023
Apress
Subjects:
“
...VMware vSphere / http://id.loc.gov/authorities/
names
/n2009027888...
”
Call Number:
QA76.9.V5
Read Now
152
Linux web operations LiveLessons : (sneak peek video training)
by
Whaley, Ben
Published 2014
Addison-Wesley Professional
Subjects:
“
...Linux / http://id.loc.gov/authorities/
names
/n94087892...
”
Call Number:
QA76.76.O63
Read Now
153
Digital Character Development, 2nd Edition
by
O'Neill, Rob
Published 2015
A K Peters/CRC Press
Subjects:
“
...
Video
game
characters / Design...
”
Call Number:
Internet Access
Read Now
154
Computer
Games
and New Media Cultures : A Handbook of Digital Games Studies
Published 2012
Springer Netherlands
Table of Contents:
“
...:
Video
Game
Literacy in the Classroom -- 41 Johannes Fromme: Digital
Games
and Media Education...
”
Read Now
155
Vegas Pro 8 Editing Workshop
by
Eagle, Douglas Spotted
Published 2008
Routledge
Subjects:
“
...Digital
video
/ Editing / fast...
”
Read Now
156
Character modeling with Maya and ZBrush : professional polygonal modeling techniques
by
Patnode, Jason
Published 2008
Focal Press
Table of Contents:
“
...; Creating a
video
game
character; Creating a hyper-real character; Creating a photo-real character; UVs...
”
Call Number:
TR897.7
Read Now
157
Games
and Narrative: Theory and Practice
Published 2022
Springer International Publishing
Table of Contents:
“
...Chapter 20: Allegation and world-building in
video
games
-- SECTION 5: TALES FROM THE
INDUSTRY
...
”
Read Now
158
Serious
Games
and Edutainment Applications
Published 2011
Springer London
Table of Contents:
“
...Part I – Introduction -- Innovations in Serious
Games
for Future Learning -- Serious
Games
: A New...
”
Read Now
159
Artificial Intelligence for Computer
Games
Published 2011
Springer New York
Table of Contents:
“
... acquisition for adaptive
game
AI --
Game
AI as Storytelling -- Affective Interactive Narrative -- Virtual...
”
Read Now
160
Encyclopedia of Computer Graphics and
Games
Published 2024
Springer International Publishing
Table of Contents:
“
... -- 3D Puzzle
Games
in Extended Reality Environments -- Academic and
Video
Game
Industry
“Divide...
”
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