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181
by Cunningham, Mark
Published 2020
Apress
Subjects: ...Video games / Programming / fast...

182
by Goodwill, James, Matlock, Wesley
Published 2015
Apress Media, Springer Science and Business Media
Table of Contents: ... -- Introduction -- Part I: Swift and Sprite Kit -- Chapter 1: Setting Up Your Game Scene and Adding Your First...

183
by Coutinho, Christopher
Published 2022
Apress
Table of Contents: ... Left and Hand Proto Right Game Objects -- The Grab Mechanism with Oculus-Provided Hands -- Setting Up...

184
by Doran, John P.
Published 2023
Packt Publishing Ltd.
Table of Contents: ...Table of Contents Building Your Game Project Setup for Android and iOS Development Mobile Input...

185
by Jaegers, Kurt
Published 2010
Packt Pub.
Table of Contents: ...Introducing XNA game studio -- Flood control -- underwater puzzling -- Flood control -- smoothing...

186
Published 2022
Pragmatic AI Solutions
Subjects: ...Video games / Programming / fast...

187
by Moore, Michael E.
Published 2011
A K Peters/CRC Press
Subjects: ...Video games / Programming / fast...

188
by McKinley, Michael
Published 2010
Wiley Pub.
Subjects: ...Video games / Programming / fast...

189
by Richter, Kyle
Published 2013
Apress
Subjects: ...Video games / Programming / fast...

190
by Okita, Alex
Published 2015
CRC Press
Subjects: ...Video games / Programming / fast...

191
by Dhule, Maithili
Published 2022
Apress
Table of Contents: ...Chapter 1: Why do we play games? -- Chapter 2: Creating Fun Gameplay -- Chapter 3: Freedom...

192
by Burgun, Keith
Published 2012
A K Peters/CRC Press
Table of Contents: ...1. The concept of game -- 2. On game design -- 3. How we got here -- 4. Through the lens : video...

193
by Moreira, Artur
Published 2013
Packt Pub.
Table of Contents: ...; Table of Contents; Preface; Chapter 1: Making a Game Tick; Introducing SFML; Downloading...

194
by Teale, Paul
Published 2022
Packt Publishing, Limited
Table of Contents: ... parameters -- Navigating with key events -- Summary -- Questions -- Part 3: Advanced Games Programming...

195
by Ansari, Marwan
Published 2016
A K Peters/CRC Press
Subjects: ...Video games / Programming / fast...

196
by Goodwin, Steven
Published 2016
Apress, Springer Science+Business Media New York
Table of Contents: ...1. Introduction to Game Polish -- 2. The Essentials -- 3. Gameplay -- 4. Game Balancing -- 5. User...

197
by Adams, Ernest
Published 2010
New Riders
Table of Contents: ...Games and video games -- Design components and processes -- Game concepts -- Game worlds...

198
by Creighton, Ryan Henson
Published 2011
Packt Pub.
Table of Contents: ... for action -- Camera mania; Time for action -- Test your game; Let's get physical; Time for action -- Add...

199
by De Byl, Penny
Published 2012
Focal Press
Table of Contents: ...Ch. 1. The art of programming mechanics -- ch. 2. Real-world mechanics -- ch. 3. Animation...

200
by Waters, Dan
Published 2009
Apress
Table of Contents: ... for the Zune; XNA Fundamental Game Programming Concepts; Advanced Techniques; Final Exercise: Multiplayer Crazy...