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1
by Kinsley, Harrison, McGugan, Will
Published 2015
Apress, Distributed to the Book trade worldwide by Springer Science and Business Media
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

2
by Sutherland, Bruce
Published 2014
Apress
Table of Contents: ...At a Glance; Introduction; Chapter 1: Managing Memory for Game Developers; Static Memory; The C...

3
by Sutherland, Bruce
Published 2014
Apress
Table of Contents: ... and continue Keywords; The goto Statement; Adding a Game Loop to Text Adventure; Summary; Chapter 7: Organizing...

4
by Jackson, Wallace
Published 2014
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

5
by McAnlis, Colt
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ...; Conclusion; Chapter 8: Applying Old-School Video Game Techniques in Modern Web Games; High-Performance Update...

6
by Stemkoski, Lee
Published 2015
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: .... Integrating Third-Party Software -- 8. Introduction to 3D Programming -- 9. Taking Your Games Further...

7
by Pavleas, Jebediah
Published 2013
Apress
Subjects: ...Video games / Development...

8
by Waters, Dan
Published 2009
Apress
Table of Contents: ...Preliminary; Getting Started; Introduction to XNA Game Studio 3.0; Game Content; Developing...

9
by McInnis, Brandon
Published 2013
Apress
Subjects: ...Computer games / Development / local...

10 Table of Contents: ...Introducing 2D game engine development with JavaScript -- Working with HTML5 and WebGL -- Drawing...

11
by Shankar, Aditya Ravi
Published 2012
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

12
by Van der Spuy, Rex
Published 2015
Apress, Springer Science+Business Media
Table of Contents: ...Level up! -- The canvas drawing API -- Working with game assets -- Making sprites and a scene graph...

13
by Ramtal, Dev, Dobre, Adrian
Published 2014
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Table of Contents: ... model real physics?; Creating realistic animation effects; Creating realistic games; Building...

14
by Manderscheid, Brad
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ...; Masking and Clipping; Puzzle Swap; Setting up the Game Files; Initializing the Game; Building the Puzzle...

15
by Künzli, Alexander
Published 2024
Frank & Timme
Subjects: ... game translation; Voice-over...

16
by Perez, Darrin
Published 2014
Apress, Distributed to the book trade worldwide by Springer Science+Business Media New York
Subjects: ...Fantasy games / http://id.loc.gov/authorities/subjects/sh85047162...

17
by Van der Spuy, Rex
Published 2015
Apress
Table of Contents: ...; Summary; Chapter 2: Moving Sprites; Create a Game Loop; Using Velocity Properties; Game States; Keyboard...

18
by Perez, Darrin
Published 2016
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media
Subjects: ...Fantasy games / http://id.loc.gov/authorities/subjects/sh85047162...

19
by Perez, Darrin
Published 2015
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media
Subjects: ...Fantasy games / http://id.loc.gov/authorities/subjects/sh85047162...

20
by Perez, Darrin
Published 2015
Apress, Distributed to the Book trade worldwide by Springer
Subjects: ...Fantasy games / http://id.loc.gov/authorities/subjects/sh85047162...