Search alternatives:
frames industry » trades industry, brass industry, arms industry
names industry » gases industry, cases industry, notes industry
video names » video games, video frames, video gamers

1
by De Byl, Penny
Published 2019
CRC Press
Table of Contents: ...The art of programming mechanics -- Real-world mechanics -- Animation mechanics -- Game rules...

2
by Engelbrecht, Dylan
Published 2022
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

3
by Dickinson, Chris
Published 2015
Packt Publishing
Table of Contents: ... string properties from GameObjects; Update, coroutines, and InvokeRepeating; Consider caching Transform...

4
by Semchenko, Anton
Published 2019
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

5
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Table of Contents: ... empty GameObjects -- The singleton approach -- using the C# singleton pattern -- Communicating between...

6
by Lanham, Micheal
Published 2017
Packt Publishing
Table of Contents: ...: Visualizing Audio in Games -- Analyzing audio with Fast Fourier Transform (FFT) windows -- Audio spectrum...

7
by Lavieri, Edward D.
Published 2018
Packt Publishing
Table of Contents: ... -- Understanding shadows -- Summary -- Chapter 6: Creating and Importing 3D Objects for Our Game -- Understanding...

8
by Payne, Matthew Thomas
Published 2016
New York University Press
...Explores the culture that made military shooter video games popular, and key in understanding...

9
by Bond, Jeremy Gibson
Published 2018
Addison-Wesley
Table of Contents: ... and Game Balance ; 12. Puzzle Design ; 13. Guiding the Player ; 14. The Digital Game Industry -- Part II...

10
by Bond, Jeremy Gibson
Published 2015
Addison-Wesley
Table of Contents: ...Machine generated contents note: 1. Thinking Like a Designer -- You Are a Game Designer -- Bartok...

11
by Lanham, Micheal
Published 2017
Packt Publishing
Table of Contents: ... -- Finishing the game -- Troubleshooting...

12
by Johnson, Matthew, Henley, James A.
Published 2015
Addison-Wesley, RR Donnelley
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

13
by Ahearn, Luke
Published 2009
Focal Press
Table of Contents: ...The Concept Artists -- Ch. 1. A Basic (Game) Art Education -- Ch. 2. A Brief Orientation...

14
by Griffith, Christopher
Published 2011
Focal Press
Table of Contents: ... -- Put the view back in "video game" -- XML and dynamic content -- Four-letter word : M-A-T-H -- Don't...

15
by Baillie-de Byl, Penny
Published 2015
Focal Press
Table of Contents: ...Ch. 1. Mobile game design and development -- ch. 2. Procedural literacy -- ch. 3. Mobile game...

16
by Griffith, Christopher
Published 2010
Focal Press
Table of Contents: ...; Chapter 8 Put the Video Back in "Video Game"; Chapter 9 XML and Dynamic Content; Chapter 10 Four Letter...

17
by Villanueva, Nova
Published 2022
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

18
by O'Donnell, Casey
Published 2014
The MIT Press
Subjects: ...Video games / Authorship...

19
by Musburger, Robert B.
Published 2010
Focal Press
Table of Contents: ... Signals; Compression; Video Signals; Synchronization; Measuring Video Signals -- Chapter 3 THE EQUIPMENT...

20
Published 2017
Packt Publishing
Table of Contents: ...Unity 5 : creating the game environment / Edward Lavieri -- Unity 5 level design, lighting...