1
Published 2022
Palgrave Macmillan
Table of Contents: ...: An Introduction to Video Games and Comedy.-2. Comedy and the Dual Position of the Player.-3. Press X to Punch(line...

2
by Tringham, Neal
Published 2015
CRC Press
Table of Contents: ...Front Cover; Contents; Preface; How to Read This Book; Chapter 1: Videogames and Science Fiction...

3
by Werning, Stefan
Published 2021
The MIT Press
Subjects: ...Video games / Political aspects...

4
by Wyman, Michael Thornton
Published 2011
Focal Press
Subjects: ...Video games / Design / Case studies...

5 Table of Contents: ... -- Chapter 6: A Stitch in Time Saves Nine -- Chapter 7: Git Good -- Chapter 8: Get Smart! -- Chapter 9: Game...

6
by Hiwiller, Zack
Published 2020
Peachpit Press
Subjects: ...Video games / Design / fast...

7
by Hiwiller, Zack
Published 2016
New Riders
Subjects: ...Video games / Design / fast...

8
by Squire, Kurt
Published 2021
The MIT Press
Subjects: ...Video games / Study and teaching...

9
by Fisher, Carla
Published 2015
Focal Press
Table of Contents: ...pt. 1. Game design in a nutshell -- pt. 2. Understanding kids -- pt. 3. Game design guidelines...

10
Published 2023
Routledge
Table of Contents: ... and Video Games / Reinke Schwinning ; The Pseudo-1930s World of Cuphead / Lisa Scoggin -- Part II. Gender...

11
by Magnuson, Jordan
Published 2023
Amherst College Press, Project MUSE
Table of Contents: ... -- Chapter 4. Game Poems Make Use of Poetic Address -- Chapter 5. Game Poems Exist in a Ritual Space Rather...

12
by Cossu, Sebastiano M.
Published 2019
Apress L.P.
Table of Contents: ...; Making features, not objects; Movements; Shooting; Designing rm_level_1; Game states; Making HUDs; What...

13
by Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents: ...Intro -- Learning Libgdx Game Development -- Table of Contents -- Learning Libgdx Game Development...

14
by Anthropy, Anna
Published 2019
No Starch Press, Inc.
Subjects: ...GAMES / Video & Electronic / bisacsh...

15
by Clark, Oscar
Published 2014
Focal Press
Table of Contents: ...1. Introduction -- 2. What is a game? -- 3. The anatomy of play -- 4. Player lifecycle -- 5...

16
by Dhule, Maithili
Published 2022
Apress
Table of Contents: ...Chapter 1: Why do we play games? -- Chapter 2: Creating Fun Gameplay -- Chapter 3: Freedom...

17
by Lodriguez, Oscar
Published 2019
Apress
Table of Contents: ...Creating Our DirectoriesDirectory Construction; Conclusion; Chapter 4: Implementing Our Game Domain...

18
by Sample, C. K.
Published 2006
O'Reilly
Table of Contents: ...?; The Basics; Quit a Game Quickly; Manage Your Saved Games; Saving Game Progress; Copy and Delete Files...

19
by Luton, Will
Published 2013
New Riders
Subjects: ...Video games / Marketing...

20
Published 2021
Packt Publishing
Subjects: ...Video games / Design / fast / (OCoLC)fst01166425...