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21
by Cadenhead, Rogers
Published 2016
Que
Table of Contents: ... in the game ; Display a Mob's health during combat ; Make a world change over time ; Befriend the God...

22
by Cadenhead, Rogers
Published 2015
Que Pub
Table of Contents: ... -- Read and write files -- Part III. Create killer Minecraft Mods: Spawn a Mob -- Make one Mob Ride...

23
by Sutherland, Bruce
Published 2014
Apress
Table of Contents: ... Programming; Object-Oriented Programming; Generic Programming; C++ Game Programming; Our First C++ Program...

24
by Sommer, Cody M.
Published 2015
Packt Publishing
Table of Contents: ... class; Making and calling new methods; Expanding your code; Summary; Chapter 4: Testing on the Spigot...

25
by Thorn, Alan
Published 2020
Apress
Table of Contents: ... Nodes -- Reading Player Input -- Summary -- Chapter 4: Making a 2D Game -- Configuring a 2D Project...

26
by Neel, Michael C.
Published 2010
Wiley Pub.
Subjects: ...Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108...

27
by Waters, Ian
Published 2021
Apress
Table of Contents: ...: Working with Files -- Chapter 18: Sound -- Chapter 19: Game Engine -- Chapter 20: Creating ASCII Art...

28
by Goldstone, Will
Published 2009
Packt Pub.
Table of Contents: ... component -- Making the minigame -- Creating the coconut prefab -- Creating the textured coconut -- Adding...

29
by Goodwill, James, Matlock, Wesley
Published 2015
Apress Media, Springer Science and Business Media
Table of Contents: ... to the Game -- Adding an Impulse Counter to the Game -- Adding Simple Sounds to the Game -- Summary -- Chapter...

30
by Barski, Conrad
Published 2011
No Starch Press
Table of Contents: ... -- Making decisions with conditions -- Building a text game engine -- Interacting with the world: reading...

31
by Bakhirev, Peter
Published 2010
Apress
Table of Contents: ... Head Around the OpenGL API -- Putting It Together: Making a Game in OpenGL -- The Next Steps: Atlases...

32
by Nixon, David
Published 2023
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

33
by McGraw, Gary
Published 2006
Addison Wesley
Subjects: ...Video games / http://id.loc.gov/authorities/subjects/sh85143202...

34
by Marji, Majed
Published 2014
No Starch Press
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

35
by Ferrone, Harrison
Published 2024
Packt Publishing, Limited
Table of Contents: ... -- Summary -- Further reading -- Chapter 6: Assembling Support Characters with the Builder Pattern...

36
by Ferro, Lauren S.
Published 2016
Packt Publishing
Table of Contents: ... this book -- Become a researcher -- Make design a daily habit -- Redesigning your favorite games as board...

37
by Aversa, Davide, Kyaw, Aung Sithu, Peters, Clifford
Published 2018
Packt Publishing
Table of Contents: ... -- Training the agent -- Summary -- Further reading -- Putting It All Together -- Basic game structure...

38
by Okita, Alex
Published 2015
CRC Press
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

39
by Boller, Sharon, Kapp, Karl M.
Published 2017
ATD Press
Table of Contents: .... Making Game Design Choices That Support Learning -- 4. Setting the Right Foundation for Your Learning...

40
by Vasilkov, Mark
Published 2015
Packt Publishing
Table of Contents: ...; Chapter 6: Making the 2048 Game; About the game; Gameplay concepts and overview; Randomness, or lack...