1
by Bulut, Ergin
Published 2020
Cornell University Press
...A Precarious Game is an ethnographic examination of video game production. The developers...

2
by Clark, Oscar
Published 2014
Focal Press
Table of Contents: ...1. Introduction -- 2. What is a game? -- 3. The anatomy of play -- 4. Player lifecycle -- 5...

3
by Ardolino, Alessandro
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ... debugging information -- Moving tools to the cloud : control, configure, monitor, and view your game...

4
by Boluk, Stephanie, LeMieux, Patrick
Published 2017
University of Minnesota Press
Table of Contents: ... Stretched Skulls: Anamorphic Games and the Memento Mortem Mortis; Metagame 2: Memento Mortem Mortis; 3 Blind...

5
by Marx, Christy
Published 2007
Focal Press
Table of Contents: ...ANIMATION/COMICS/GAMES: -- History/Evolution of the art form: Genres and Categories, Where I'm...

6
by Kinsley, Harrison, McGugan, Will
Published 2015
Apress, Distributed to the Book trade worldwide by Springer Science and Business Media
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

7
by McAnlis, Colt
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ...; Conclusion; Chapter 8: Applying Old-School Video Game Techniques in Modern Web Games; High-Performance Update...

8
by Beane, Andy
Published 2012
J. Wiley & Sons
Table of Contents: ... tools of the trade -- Industry trends -- Appendix A: Answers to review questions -- Appendix B: Gaining...

9
by Daniele, Todd
Published 2009
Focal Press/Elsevier
Subjects: ...COMPUTERS / Digital Media / Video & Animation / bisacsh...

10
by Hutnik, Alysa Z.
Published 2017
O'Reilly
...big data legal concerns in industry : privacy obligations in finance, retail, IoT, and more...

11
Published 2019
Wiley-ISTE
Table of Contents: ... with readers or free work?; Video games: co-innovators?; New incomes; Modders and communities; Conclusion...

12
by Dunham, Richard
Published 2016
Routledge, Taylor & Francis Group
Table of Contents: .... Trade Shows, Industrials, and Corporate Events -- Chapter 22. Film and Video Basics -- Chapter 23...

13
Published 2016
Springer International Publishing
Table of Contents: ... Evolved AI to Improve Difficulty Adjustment in Video Games -- There Can Be only One: Evolving RTS Bots via...

14
Published 2021
Springer International Publishing
Table of Contents: ... -- Creating Magic-Matt, an Interface to Transform Video Games to a Sports Experience -- “The Greek Steelbook...

15
by Stein, Benjamin
Published 2012
Wiley
Table of Contents: ...Play Video Games at Work and Make Loud Noises as You DoMake and Keep Lots of Personal Appointments...

16
Published 2016
Springer Nature Singapore
Table of Contents: ... Vehicle Color Recognition Based on CUDA Acceleration -- 120 Video Retargeting for Intelligent Sensing...

17
Published 2019
Springer International Publishing
Table of Contents: ...Analyzing Online Videos: a Complement to Field Studiesin Remote Locations -- Evidence Humans...

18
Published 2019
Springer International Publishing
Table of Contents: ...TEXTile: Eyes-Free Text Input on Smart Glasses Using TouchEnabled Textile on the Forearm -- Games...

19
Published 2006
Springer Netherlands
Table of Contents: ... Industries -- Education, Gaming, and Serious Play --...

20
Published 2016
Springer International Publishing
Table of Contents: ... Reliability: Practicing Research and Evaluation Skills Using “The Story of Stuff” Video -- Critically...