101
by Ramsay, Morgan
Published 2015
Apress
Subjects: ...Computer industry...

102
by Nagle, Dan
Published 2014
CRC Press, Taylor & Francis Group
Table of Contents: ... -- Part I: HTML5 Game Development -- Chapter 1: Introduction to HTML5 -- Chapter 2: HTML5 Development...

103
by George, Joseph Thachil, George, Meghna Joseph
Published 2022
Apress
Table of Contents: ...Roles in the Video Game Industry -- Producers -- Publishers -- Game Developers -- Roles...

104
Published 2023
Springer Fachmedien Wiesbaden
Table of Contents: ...Einleitung -- Prolog -- Grundlagen des Game-Journalismus -- Berichterstattungsgegenstände des Game...

105
by Chishti, Zarrar
Published 2017
Apress
Table of Contents: ... 6: Where are the Zombies? -- Chapter 7: Take a Shot: Part 2 -- Chapter 8: Add Some Bling to Our Game...

106
by Creighton, Ryan Henson
Published 2010
Packt Pub.
Table of Contents: ... the paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time...

107
by Villanueva, Nova
Published 2022
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

108
by McGraw, Gary
Published 2006
Addison Wesley
Subjects: ...Video games / http://id.loc.gov/authorities/subjects/sh85143202...

109
by Li, Zhenyu George
Published 2023
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

110
Published 2017
Packt Publishing
Table of Contents: ...Unity 5 : creating the game environment / Edward Lavieri -- Unity 5 level design, lighting...

111
by Gahan, Andrew
Published 2009
Focal Press/Elsevier
Table of Contents: ...Max Modeling for Games -- Brief Outline -- -- This book is an essential guide for the 3D artist...

112
by Boluk, Stephanie, LeMieux, Patrick
Published 2017
University of Minnesota Press
Table of Contents: ... Stretched Skulls: Anamorphic Games and the Memento Mortem Mortis; Metagame 2: Memento Mortem Mortis; 3 Blind...

113
by Kumar, Abhishek
Published 2020
Apress
Table of Contents: ...Chapter 1: What Is Our Goal in This Book? -- Chapter 2: Graphics in the Game Industry -- Chapter 3...

114
by Shannon, Tom
Published 2017
Addison-Wesley
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

115
Published 2016
Routledge
Table of Contents: ...pt. I. Connecting professional and technical communication and game studies -- pt. II. Industry...

116
by Geary, David M.
Published 2012
Prentice Hall
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

117
by Torres-Toukoumidis, Angel
Published 2022
Taylor & Francis
Subjects: ...;social media;transmedia;twitch streaming;video games;YouTube...

118
by Nixon, David
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

119
by Murray, Jeff W.
Published 2021
CRC Press
Subjects: ...Video games / Programming / fast...

120
Published 2015
Focal Press
Table of Contents: .... Digital element creation -- ch. 8. Interactive games -- ch. 9. Complete animation -- ch. 10. Other...