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1
Players
making decisions : game design essentials and the art of understanding your players
by
Hiwiller, Zack
Published 2020
Peachpit Press
“
...Game design essentials and the art of understanding
your
players
...
”
Call Number:
GV1469.3
Read Now
2
IPod touch made simple
by
Trautschold, Martin
Published 2010
Apress
Table of Contents:
“
... touch -- The Amazing App Store -- Games and Fun -- Social Networking -- Eliminate
Your
Paper
Notes...
”
Call Number:
ML74.4.I48
Read Now
3
Launch : how to quickly propel your business beyond the competition
by
Stelzner, Michael A.
Published 2011
Wiley
Table of Contents:
“
... Creating and
Using
Nuclear Fuel; What Is Nuclear Fuel?; Reports Based on Surveys; White
Papers
; Top 10...
”
Call Number:
HF5415
Read Now
4
Use
of technology and document management systems for SOPs
by
Turner, Gareth
Published 2013
Henry Stewart Talks
Table of Contents:
“
...
Using
technology or EDMS for SOPs -- The place of
paper
and of technology -- A basic EDMS -- What...
”
Read Now
5
DESIGN INNOVATIVE ROBOTS WITH LEGO SPIKE PRIME : seven creative stem robotic designs to... challenge your mind
by
MAURER, AARON.
Published 2022
PACKT PUBLISHING LIMITED
Table of Contents:
“
...,
paper
, scissors wrist game -- Making
your
own game -- Summary -- Chapter 2: Building an Industrial Robot...
”
Call Number:
TJ211
Read Now
6
Recent Advances in Computational Optimization : Selected Papers from the WCO 2022 – Workshop on Computational Optimization
Published 2024
Springer Nature Switzerland
Table of Contents:
“
... Indicators in Case of Youth Hockey
Players
-- 2. Applicability of the CHIRPS Precipitation Product...
”
Read Now
7
The essential guide to HTML5 : using games to learn HTML5 and JavaScript
by
Meyer, Jeanine
Published 2022
Apress
Table of Contents:
“
... Displayed
Using
Array Splice -- Distance Between Points -- Building the Application and Making It
Your
Own...
”
Call Number:
QA76.76.H94
Read Now
8
The way of the Wall Street warrior : conquer the corporate game using tips, tricks, and smartcuts
by
Liu, Dave
,
Snyder, Adam
Published 2022
John Wiley & Sons, Inc.
Table of Contents:
“
...of the Commons</p> <p>
You're
Yoda Now</p> <p>Better Than Sex</p> <p>Don't Be a B-
Player
</p> <p...
”
Call Number:
HF5386
Read Now
9
Building an RPG with Unreal : get to grips with building the foundations of an RPG using Unreal Engine 4
by
Santello, Steve
,
Stagner, Alan R.
Published 2016
Packt Publishing
Table of Contents:
“
...: Inventory Population and Item
Use
; Creating the Field
Player
Booleans; Determining whether the inventory...
”
Call Number:
GV1469.6
Read Now
10
Financial Cryptography and Data Security : 26th International Conference, FC 2022, Grenada, May 2–6, 2022, Revised Selected Papers
Published 2022
Springer International Publishing
Table of Contents:
“
... with Polylogarithmic Storage -- Measurements -- Short
Paper
: On the Claims of Weak Block Synchronization in Bitcoin...
”
Read Now
11
Gamification with Unity 5.x : build exhilarating gaming experiences using a wide range of game elements in Unity 5.x
by
Ferro, Lauren S.
Published 2016
Packt Publishing
Table of Contents:
“
... -- Getting Ideas Out of
Your
Head and on to
Paper
-- Brainstorming -- getting it all out on the table...
”
Call Number:
T385
Read Now
12
The Ecosystem of e-Business: Technologies, Stakeholders, and Connections : 17th Workshop on e-Business, WeB 2018, Santa Clara, CA, USA, December 12, 2018, Revised Selected Papers
Published 2019
Springer International Publishing
Table of Contents:
“
... of Brand Effects on Online Consumer Repurchase Behavior after Unsatisfied Experience -- How to Sell
Your
...
”
Read Now
13
Adaptive Agents and Multi-Agent Systems III. Adaptation and Multi-Agent Learning : Adaptation and Multi-Agent Learning, 5th, 6th, and 7th European Symposium, ALAMAS 2005-2007 on Ad...
Published 2008
Springer Berlin Heidelberg
Table of Contents:
“
... Approximation --
Using
Evolutionary Game-Theory to Analyse the Performance of Trading Strategies in a Continuous...
”
Read Now
14
Introduction to game design, prototyping, and development : from concept to playable game with Unity and C#
by
Bond, Jeremy Gibson
Published 2018
Addison-Wesley
Table of Contents:
“
... ; 17. Introducing
Our
Language: C♯ ; 18. Hello World:
Your
First Program ; 19. Variables and Components...
”
Call Number:
QA76.76.C672
Read Now
15
The Structure of Game Design
by
Wang, Wallace
Published 2023
Springer International Publishing
“
... the parts of a game, how they work, how they interact, and why they’re fun, you can
use
your
knowledge...
”
Read Now
16
Entertainment Computing - ICEC 2010 : 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings
Published 2010
Springer Berlin Heidelberg
Table of Contents:
“
...Developing Educational and Entertaining Virtual Humans
Using
Elckerlyc...
”
Read Now
17
Practical game design : a modern and comprehensive guide to video game design
by
Kramarzewski, Adam
,
De Nucci, Ennio
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
... rationalization -- Evaluate
your
audience! --
Players
have limited budgets --
Using
season passes for monetization...
”
Call Number:
QA76.76.C672
Read Now
18
Microsoft Windows Vista unveiled
by
McFedries, Paul
Published 2006
Sams
Table of Contents:
“
... -- Check
Your
System Requirements -- Upgrade
Your
Hardware -- Back Up
Your
Files -- Clean Up
Your
Hard Disk...
”
Call Number:
QA76.76.O63
Read Now
19
PCs for dummies
by
Gookin, Dan
Published 2016
John Wiley & Sons
Table of Contents:
“
... advantage of a UPS --
Using
the UPS (a short play) -- Both On And Off: -- Turn on
your
PC -- Windows, ahoy...
”
Call Number:
QA76.5
Read Now
20
Programming Languages and Systems : First Asian Symposium, APLAS 2003, Beijing, China, November 27-29, 2003, Proceedings
Published 2003
Springer Berlin Heidelberg
Table of Contents:
“
... Termination --
Using
Locality of Flow in Dataflow Analyses -- A Differential Fixpoint Evaluation Framework...
”
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