1
by Bond, Jeremy Gibson
Published 2015
Addison-Wesley
Table of Contents: ...Machine generated contents note: 1. Thinking Like a Designer -- You Are a Game Designer -- Bartok...

2
by De Byl, Penny
Published 2019
CRC Press
Table of Contents: ...The art of programming mechanics -- Real-world mechanics -- Animation mechanics -- Game rules...

3
by Engelbrecht, Dylan
Published 2022
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

4
by Dickinson, Chris
Published 2015
Packt Publishing
Table of Contents: ... string properties from GameObjects; Update, coroutines, and InvokeRepeating; Consider caching Transform...

5
by Semchenko, Anton
Published 2019
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

6
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Subjects: ...GAMES & ACTIVITIES / Video & Electronic / bisacsh...

7
by Lanham, Micheal
Published 2017
Packt Publishing
Subjects: ...Video games / Sound effects / http://id.loc.gov/authorities/subjects/sh2009006473...

8
by De Byl, Penny
Published 2012
Focal Press
Table of Contents: ... mechanics -- ch. 4. Game rules and mechanics -- ch. 5. Character mechanics -- ch. 6. Player mechanics -- ch...

9
by Payne, Matthew Thomas
Published 2016
New York University Press
...Explores the culture that made military shooter video games popular, and key in understanding...

10
by Bond, Jeremy Gibson
Published 2018
Addison-Wesley
Table of Contents: ... and Game Balance ; 12. Puzzle Design ; 13. Guiding the Player ; 14. The Digital Game Industry -- Part II...

11
by Lanham, Micheal
Published 2017
Packt Publishing
Table of Contents: ... -- Finishing the game -- Troubleshooting...

12
by Johnson, Matthew, Henley, James A.
Published 2015
Addison-Wesley, RR Donnelley
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

13
by Ahearn, Luke
Published 2009
Focal Press
Table of Contents: ...The Concept Artists -- Ch. 1. A Basic (Game) Art Education -- Ch. 2. A Brief Orientation...

14
by Griffith, Christopher
Published 2011
Focal Press
Table of Contents: ... -- Put the view back in "video game" -- XML and dynamic content -- Four-letter word : M-A-T-H -- Don't...

15
by Baillie-de Byl, Penny
Published 2015
Focal Press
Table of Contents: ...Ch. 1. Mobile game design and development -- ch. 2. Procedural literacy -- ch. 3. Mobile game...

16
by Griffith, Christopher
Published 2010
Focal Press
Table of Contents: ...; Chapter 8 Put the Video Back in "Video Game"; Chapter 9 XML and Dynamic Content; Chapter 10 Four Letter...

17
by Villanueva, Nova
Published 2022
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

18
by O'Donnell, Casey
Published 2014
The MIT Press
Subjects: ...Video games / Authorship...

19
Published 2017
Packt Publishing
Table of Contents: ...Unity 5 : creating the game environment / Edward Lavieri -- Unity 5 level design, lighting...

20
by Creighton, Ryan Henson
Published 2010
Packt Pub.
Table of Contents: ... the paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time...