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1
by Penix-Tadsen, Phillip
Published 2016
The MIT Press
Subjects: ...Video games / Social aspects / Latin America...

2
by Bertolini, Lucas
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

3
by Cossu, Sebastiano M.
Published 2019
Apress L.P.
Table of Contents: ...; About coding; How to use this book; Additional content; Pricing; Installing GameMaker Studio 2...

4
Published 2016
A K Peters/CRC Press
Table of Contents: ...Honoring the code -- John Romero, architect of Doom -- Rebecca Heineman, Archmage -- Tim Cain, game...

5
by Cunningham, Mark
Published 2020
Apress
Subjects: ...Video games / Programming / fast...

6
by Adams, Ernest
Published 2012
New Riders
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

7
by Brusca, Victor G.
Published 2021
Apress
Table of Contents: ...: Animation Classes -- Chapter 8: Game Screen Classes -- Chapter 9: MmgCore API Introduction -- Chapter 10...

8
by Cinnamon, Ian
Published 2008
McGraw-Hill
Table of Contents: ...: Crack the Code; Project 6: Virtual Game Library; Project 7: Virtual Game Library Pro Edition; Project 8...

9
by Brusca, Victor G.
Published 2021
Apress
Table of Contents: ...: Animation Classes -- Chapter 8: Game Screen Classes -- Chapter 9: MmgCore API Introduction -- Chapter 10...

10 Table of Contents: ... -- Chapter 6: A Stitch in Time Saves Nine -- Chapter 7: Git Good -- Chapter 8: Get Smart! -- Chapter 9: Game...

11
by Sweigart, Al
Published 2018
No Starch Press
Table of Contents: ... to reuse your code -- Running an automated tree farm -- Building a cobblestone generator -- Making a stone...

12
by Goodwin, Steven
Published 2016
Apress, Springer Science+Business Media New York
Table of Contents: ... Experience -- 6. In-Game Visuals -- 7. Audio -- 8. Writing -- 9. Coding Practices -- 10. Testing -- 11. Final...

13
by Teale, Paul
Published 2022
Packt Publishing, Limited
Table of Contents: ... our code to use components -- Summary -- Questions -- Chapter 3: Building a Game Design -- Planning a...

14
by Elliott, Jason Lee
Published 2013
Packt Publishing
Table of Contents: ...Getting to know the studio with your first game -- Triple 'A' games : art and audio -- Shoot 'em up...

15
by Boeira, Julia Naomi Rosenfield
Published 2024
Apress
Table of Contents: ... Design and Build -- Chapter 10: Test, Code, Test -- Chapter 11: Measuring and Analyzing -- Chapter 12...

16
by Groot, Coen de
Published 2019
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

17
by De Byl, Penny
Published 2012
Focal Press
Table of Contents: ... mechanics -- ch. 4. Game rules and mechanics -- ch. 5. Character mechanics -- ch. 6. Player mechanics -- ch...

18
by Sihvonen, Tanja
Published 2011
Amsterdam University Press
Table of Contents: ... the code -- Extending the game...

19
by Kelly, Charles
Published 2012
CRC Press
Table of Contents: ... to DirectX -- chapter 4 The Game Engine -- chapter 5 Sprites and Animation -- chapter 6 Collisions...

20
by Svekis, Laurence
Published 2020
Packt Publishing
Subjects: ...Vidéo en continu...