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21
by Koyama, Yusuke
Published 2023
Springer Nature Singapore
Table of Contents: ... The Birth of Computer Games:Prehistory of Japanese video game industry -- Chapter 3 Arcade Games (1) From...

22
by Blom, Joleen
Published 2023
Amsterdam University Press
Subjects: ...Video game characters...

23
by Blom, Joleen
Published 2023
Amsterdam University Press
... persons from Japanese and Euro-American practices, this book discusses video game characters embedded...

24
by Thomas, Christian
Published 2022
MDPI - Multidisciplinary Digital Publishing Institute
Subjects: ...video games...

25
by Aguilar Rodríguez, Jimena
Published 2022
transcript Verlag
Subjects: ...Video Games...

26
by Brusca, Victor G.
Published 2021
Apress
...Start your video game development journey by learning how to build a 2D game engine from scratch...

27
by Cinnamon, Ian
Published 2008
McGraw-Hill
Subjects: ...Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108...

28
Published 2023
Routledge
Table of Contents: ... and Video Games / Reinke Schwinning ; The Pseudo-1930s World of Cuphead / Lisa Scoggin -- Part II. Gender...

29
by Sweet, Michael
Published 2015
Addison-Wesley
Subjects: ...Video game music / Instruction and study...

30
by Stemkoski, Lee
Published 2019
Apress
Subjects: ...Video games / Development...

31
by Brusca, Victor G.
Published 2021
Apress
Subjects: ...Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108...

32
by Werning, Stefan
Published 2021
The MIT Press
Subjects: ...Video games / Political aspects...

33
by Kafai, Yasmin B.
Published 2008
MIT Press
Subjects: ...Video games industry / Social aspects...

34
by King, Samuel
Published 2023
CRC Press
Subjects: ...Video game characters / Design...

35
by Bareither, Christoph
Published 2020
Cambridge University Press
Subjects: ...Video games / Psychological aspects...

36
by Ruberg, Bonnie
Published 2019
New York University Press
Subjects: ...Video games...

37
by Lynes, Adam
Published 2020
Emerald Publishing
... available to read online. In recent decades the video games industry has grown astronomically, quickly...

38
by Mejías-Climent, Laura
Published 2021
Palgrave Macmillan
Table of Contents: ... and Dubbing in Video Games -- Chapter 3: Game Localization: Stages and Particularities -- Chapter 4: Dubbing...

39
Published 2019
Amherst College Press
... Costello, focuses on the connections between video games and architectural design. Each of the essays...

40
Published 2022
Amherst College Press
Subjects: ...Art / Video Game Art...