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81
Tomb Raider, o Il destino delle passioni : per una sociologia del videogioco
by
Carzo, Domenico
Published 2002
Guerini e associati
Subjects:
“
...
Video
games
/ Social aspects...
”
Read Now
82
The ultimate player's guide to Skylanders SuperChargers : (unofficial guide)
by
Camille, Hayley
Published 2016
Que
Subjects:
“
...Skylanders, superchargers (
Video
game
) / fast...
”
Call Number:
GV1469.35.S55
Read Now
83
Atari to Zelda : Japan's video games in global contexts
by
Consalvo, Mia
Published 2016
MIT Press
Subjects:
“
...
Video
games
industry / Japan...
”
Call Number:
GV1469.3
Read Now
84
Designing games : a guide to engineering experiences
by
Sylvester, Tynan
Published 2013
O'Reilly Media
Subjects:
“
...
Video
games
/ Psychological aspects / fast...
”
Call Number:
QA76.76.C672
Read Now
85
Introduction to game design
by
Sharp, John
Published 2014
Addison Wesley
Subjects:
“
...
Video
games
/ Design / fast / (OCoLC)fst01166425...
”
Call Number:
GV1469.3
Read Now
86
Designing games that people want to play : understanding the meaning of fun in gameplay and using this in your game design
by
Manning, Jon
Published 2017
O'Reilly
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
GV1469.3
Read Now
87
Beyond choices : the design of ethical gameplay
by
Sicart, Miguel
Published 2013
The MIT Press
Subjects:
“
...
Video
game
design...
”
Call Number:
GV1469.34.C67
Read Now
88
Unreal Engine 5 : blueprints game developer masterclass
Published 2023
Packt Publishing
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
89
Godot 4 Game Development Cookbook : Over 50 Solid Recipes for Building High-Quality 2D and 3D Games with Improved Performance
by
Johnson, Jeff
Published 2023
Packt Publishing, Limited
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.V54
Read Now
90
Mastering LibGDX game development : leverage the power of LibGDX to create a fully functional, customizble RPG game for your own commercial title
by
Hoey, Patrick
Published 2015
Packt Publishing
Table of Contents:
“
...-level event-based loop; The high-level game loop for a graphic-based
video
game
...
”
Call Number:
GV1469.15
Read Now
91
Cheating : gaining advantage in videogames
by
Consalvo, Mia
Published 2007
MIT Press
Subjects:
“
...Cheating at
video
games
...
”
Call Number:
GV1469.34.C67
Read Now
92
Producing games : from business and budgets to creativity and design
by
Cohen, D. S.
Published 2009
Focal Press
Table of Contents:
“
...Intro: So You Want to be a
Video
Game
Producer -- Sect. 1. What is a
Video
Game
Producer? -- 1...
”
Call Number:
QA76.76.C672
Read Now
93
The Kerbal player's guide : the easiest way to launch a space program
by
Manning, Jon
,
Nugent, Tim
,
Fenwick, Paul
,
Allan, Alasdair
Published 2016
O'Reilly Media
Subjects:
“
...
Video
Games
...
”
Call Number:
GV1469.35.K47
Read Now
94
Microsoft XNA Game Studio 3.0 unleashed
by
Carter, Chad
Published 2009
Sams Pub.
Subjects:
“
...
Video
Games
...
”
Call Number:
QA76.76.C672
Read Now
95
The ultimate survival and redstone guide to minecraft
by
Comm, Joel
Published 2014
Que Publishing
Subjects:
“
...
Video
Games
...
”
Call Number:
GV1469.35.M535
Read Now
96
Fundamentals of game design
by
Adams, Ernest
Published 2010
New Riders
Table of Contents:
“
...Games and
video
games
-- Design components and processes -- Game concepts -- Game worlds...
”
Call Number:
QA76.76.C672
Read Now
97
Get started with Minecraft
by
Moltz, John
Published 2014
Peachpit Press
Subjects:
“
...
Video
Games
...
”
Call Number:
GV1469.35.M535
Read Now
98
Fundamentals of action and arcade game design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
99
The ultimate guide to Minecraft : multiplayer and resource packs
by
Comm, Joel
Published 2014
Que
Subjects:
“
...
Video
Games
...
”
Call Number:
GV1469.35.M535
Read Now
100
Transgression in games and play
Published 2018
MIT Press
Subjects:
“
...
Video
games
/ Social aspects...
”
Call Number:
GV1469.34.S52
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O'Reilly Fluent JavaScript & Beyond Conference (2012, San Francisco, Calif.)
5
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4
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4
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4
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Organisation for Economic Co-operation and Development
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