Search alternatives:
games » names

101
by Bradfield, Chris
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

102
by Rollings, Andrew
Published 2003
New Riders
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

103
by Penn, Jonathan
Published 2014
Pragmatic Bookshelf
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

104
Published 2022
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

105
by Marques, Gonçalo, Sherry, Devin, Pereira, David, Fozi, Hammad
Published 2022
Packt Publishing Ltd.
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

106
Published 2013
A K Peters/CRC Press, an imprint of Taylor and Francis
Table of Contents: ... Tiles; Chapter 24: Efficient Crowd Simulation for Mobile Games; Chapter 25: Animation-Driven Locomotion...

107
by Squire, Kurt
Published 2021
The MIT Press
Subjects: ...Video games / Study and teaching...

108
by Johnson, Jeff
Published 2023
Packt Publishing, Limited
Table of Contents: ... Assets in Godot 4 Adding Sound and Music to Your Game Making 2D Games Easier with Tileset and Tilemap...

109
by De Byl, Penny
Published 2012
Focal Press
Table of Contents: ... mechanics -- ch. 4. Game rules and mechanics -- ch. 5. Character mechanics -- ch. 6. Player mechanics -- ch...

110
by Nixon, David
Published 2020
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

111
by Engelstein, Geoffrey
Published 2020
The MIT Press
Subjects: ...Video games / Design...

112
by Adams, Ernest
Published 2014
New Riders
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

113
by Adams, Ernest
Published 2014
New Riders
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

114
by Schell, Jesse
Published 2016
mitp
Table of Contents: ... Wahrscheinlichkeitsregeln, die jeder Game Designer kennen sollte -- Erwartungswerte -- Wägen Sie die Werte sorgfältig ab...

115
by Schell, Jesse
Published 2019
Orairī Japan
Subjects: ...Video games / Design...

116
by Sloan, Robin J. S.
Published 2015
CRC Press LLC
Subjects: ...GAMES / Video & Electronic / bisacsh...

117
by Ruberg, Bonnie
Published 2019
New York University Press
Subjects: ...Video games...

118
Published 2023
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

119
by Grossman, Austin
Published 2003
CMP Books
Table of Contents: ...Front Cover; Postmortems from GameDeveloper; Copyright Page; Table of Contents; Introduction: Tales...

120
by Keogh, Brendan
Published 2018
The MIT Press
Subjects: ...Video games / Philosophy...