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dewey-ones:"794 - Indoor games of skill"
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21
Interactive storytelling for
video
games
: a player-centered approach to creating memorable characters and stories
by
Lebowitz, Josiah
Published 2011
Focal Press
Table of Contents:
“
...1:
Game
Stories, Interactivity, and What Players Want -- 2: A Brief History of Storytelling...
”
Call Number:
GV1469.34.A97
Read Now
22
Video
games
around the world
Published 2015
MIT Press
Subjects:
“
...
Video
games
/ Cross-cultural studies...
”
Call Number:
GV1469.3
Read Now
23
Game
usability : advice from the experts for advancing the player experience
by
Isbister, Katherine
Published 2008
Morgan Kaufmann
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
24
Producing
games
: from business and budgets to creativity and design
by
Cohen, D. S.
Published 2009
Focal Press
Table of Contents:
“
...Intro: So You Want to be a
Video
Game
Producer -- Sect. 1. What is a
Video
Game
Producer? -- 1...
”
Call Number:
QA76.76.C672
Read Now
25
Designing
games
for children : developmental, usability, and design considerations for making games for kids
by
Fisher, Carla
Published 2015
Focal Press
Table of Contents:
“
...pt. 1.
Game
design in a nutshell -- pt. 2. Understanding kids -- pt. 3.
Game
design guidelines...
”
Call Number:
GV1469.3
Read Now
26
Game
mechanics : advanced game design
by
Adams, Ernest
Published 2012
New Riders
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
27
Digital
gaming
and the advertising landscape
by
Hera, Teresa de la
Published 2019
Amsterdam University Press
Table of Contents:
“
...1. Digital
Games
and the Advertising Landscape: An Introduction; Part I: Digital
Games
...
”
Call Number:
GV1469.3
Read Now
28
In-
game
: from immersion to incorporation
by
Calleja, Gordon
Published 2011
MIT Press
Subjects:
“
...
Video
games
/ Psychological aspects...
”
Call Number:
GV1469.34.P79
Read Now
29
Learning 2D
game
development with Unity : a hands-on guide to game creation
by
Johnson, Matthew
,
Henley,
James
A.
Published 2015
Addison-Wesley, RR Donnelley
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
30
Games
as a service : how free2play design can make better games
by
Clark, Oscar
Published 2014
Focal Press
Table of Contents:
“
...1. Introduction -- 2. What is a
game
? -- 3. The anatomy of play -- 4. Player lifecycle -- 5...
”
Call Number:
GV1469.15
Read Now
31
Sound and music for
games
: the basics of digital audio for video games
by
Ciesla, Robert
Published 2022
Apress
Table of Contents:
“
... for
video
games
-- Selling and licensing...
”
Call Number:
GV1469.34.S68
Read Now
32
Making great
games
: an insider's guide to designing and developing the world's greatest video games
by
Wyman, Michael Thornton
Published 2011
Focal Press
Subjects:
“
...
Video
games
/ Design / Case studies...
”
Call Number:
GV1469.34.A97
Read Now
33
Basics of
game
design
by
Moore, Michael E.
Published 2011
A K Peters/CRC Press
Subjects:
“
...
GAMES
/
Video
& Electronic / bisacsh...
”
Call Number:
QA76.76.C672
Read Now
34
Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming
by
Kafai, Yasmin B.
Published 2008
MIT Press
Subjects:
“
...
Video
games
industry / Social aspects...
”
Call Number:
GV1469.16.W66
Read Now
35
Clockwork
game
design
by
Burgun, Keith
Published 2015
Focal Press
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
36
Programming
video
games
for the evil genius
by
Cinnamon, Ian
Published 2008
McGraw-Hill
Table of Contents:
“
...3 Board
Games
Whack-an Evil Genius; Project 18: The Lab; Project 19: Quick! Get 'em!; Project 20...
”
Call Number:
QA76.76.C672
Read Now
37
Unreal engine physics essentials : gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4
by
Emperore, Katax
,
Sherry, Devin
Published 2015
Packt Publishing
Subjects:
“
...
Video
games
/ Mathematics...
”
Call Number:
GV1469.15
Read Now
38
Game
design essentials
by
Mitchell, Briar Lee
Published 2012
Wiley
Table of Contents:
“
...1.
Game
design origins -- 2. Gameplay styles -- 3. Core
game
design concepts -- 4. Visual Design...
”
Call Number:
QA76.76.C672
Read Now
39
Replay : the history of video games
by
Donovan, Tristan
Published 2017
Tantor Media
Subjects:
“
...
Video
games
/ History...
”
Call Number:
GV1469.3
Read Now
40
Game
after : a cultural study of video game afterlife
by
Guins, Raiford
Published 2014
MIT Press
Subjects:
“
...
Video
games
/ Social aspects...
”
Call Number:
GV1469.34.S63
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Classification: 794 - Indoor games of skill
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794 - Indoor games of skill
745 - Decorative arts
217
500 - Natural sciences & mathematics
32
620 - Engineering & allied operations
18
781 - General principles & musical forms
10
384 - Communications; telecommunication
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302 - Social interaction
2
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1
005 - Computer programming, programs & data
1
153 - Mental processes & intelligence
1
338 - Production
1
741 - Drawing & drawings
1
777 - [Unassigned]
1
790 - Recreational & performing arts
1
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1
793 - Indoor games & amusements
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4
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2
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2
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2
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2
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2
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2
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2
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2
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2
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2
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2
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2
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2
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2
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