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dewey-ones:"794 - Indoor games of skill"
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materials optimization »
material optimization
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criteria optimization
,
models optimization
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1
Unity 5 game
optimization
: master performance optimization for Unity3D applications with tips and techniques that cover every aspect of Unity3D Engine
by
Dickinson, Chris
Published 2015
Packt Publishing
Table of Contents:
“
...Chapter 3: The Benefits of BatchingDraw Calls;
Materials
and Shaders; Dynamic Batching; Vertex...
”
Call Number:
QA76.76.C672
Read Now
2
Unreal Engine 5 shaders and effects cookbook : over 50 recipes to help you create materials and utilize advanced shading techniques
by
Ramos, Brais Brenlla
Published 2023
Packt Publishing Ltd.
“
... when dealing with real-time graphics:
optimization
and efficiency. By the end of this book, you'll have...
”
Call Number:
QA76.76.V54
Read Now
3
GOING THE DISTANCE WITH BABYLON.JS : building extensible, maintainable, and attractive browser-based interactive applications using JavaScript
by
ELSTER, JOSH.
Published 2022
PACKT PUBLISHING LIMITED
Table of Contents:
“
... Improving the Environment with Lighting and
Materials
Scratching the Surface of Shaders Measuring...
”
Call Number:
QA76.76.S63
Read Now
4
Unity for absolute beginners
by
Blackman, Sue
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents:
“
...; Physic
Materials
; The Is Kinematic Parameter; Forces; Joints; Wind; Cloth; Interacting with the First...
”
Call Number:
QA76.76.C672
Read Now
5
Beginning Unity Android Game Development : From Beginner to Pro
by
Takoordyal, Kishan
Published 2020
Apress
Table of Contents:
“
..., Prefabs,
Materials
, and Components -- Chapter 4: User Interface -- Chapter 5: Building our first Android...
”
Read Now
6
Unreal Engine 5 : the intermediate course
by
Nixon, David
Published 2023
Packt Publishing
“
... will learn Craft detailed, lifelike game settings in Unreal Engine 5 using high-quality
materials
...
”
Call Number:
QA76.76.V54
Read Now
7
Beginning Unity Android game development : from beginner to pro
by
Takoordyal, Kishan
Published 2020
Apress
Table of Contents:
“
..., Prefabs,
Materials
, and Components -- Chapter 4: User Interface -- Chapter 5: Building our first Android...
”
Call Number:
QA76.76.C672
Read Now
8
HTML5 games : novice to ninja
by
Castledine, Earle
Published 2018
SitePoint
Table of Contents:
“
... That Shoots; Playing Fast and Loose, for Now; Removing Entities;
Optimization
; The Bad Guys Strike Back; A...
”
Call Number:
QA76.76.H94
Read Now
9
Blender to Unreal Engine : 3D plants and vegetation
Published 2023
Packt Publishing
Call Number:
QA76.76.C672
Read Now
10
Game ai pro : collected wisdom of game ai professionals
Published 2013
A K Peters/CRC Press, an imprint of Taylor and Francis
Table of Contents:
“
... Vision System for Racing AI : A Novel Way to Determine
Optimal
Track Positioning; Chapter 42: A Rubber...
”
Call Number:
QA76.76.C672
Read Now
11
VR Integrated Heritage Recreation : Using Blender and Unreal Engine 4
by
Kumar, Abhishek
Published 2020
Apress
Table of Contents:
“
... -- Chapter 11:
Material
Setup in Unreal Engine 4 -- Chapter 12: Integration with VR....
”
Read Now
12
VR integrated heritage recreation : using Blender and Unreal Engine 4
by
Kumar, Abhishek
Published 2020
Apress
Table of Contents:
“
... -- Chapter 11:
Material
Setup in Unreal Engine 4 -- Chapter 12: Integration with VR....
”
Call Number:
QA76.76.C672
Read Now
13
Pro Java 9 Games Development : Leveraging the JavaFX APIs
by
Jackson, Wallace
Published 2017
Apress
Table of Contents:
“
... and Primitives: Using JavaFX 9 Shape3D Classes -- 13: 3D Model Shader Creation: Using the JavaFX 9 Phong
Material
...
”
Read Now
14
The Essential Guide to Flash Games : Building Interactive Entertainment with ActionScript
by
Fulton, Jeff
,
Fulton, Steve
Published 2010
Apress
Table of Contents:
“
... -- Creating an
Optimized
Post-Retro Game -- Creating a Viral Game: Tunnel Panic...
”
Read Now
15
Game physics engine development : how to build a robust commercial-grade physics engine for your game
by
Millington, Ian
Published 2010
Morgan Kaufmann Publishers
Table of Contents:
“
... and friction -- 16. Stability and
optimization
-- 17. Putting it all together -- pt. 6. Further topics...
”
Call Number:
QA76.76.C672
Read Now
16
The Kerbal player's guide : the easiest way to launch a space program
by
Manning, Jon
,
Nugent, Tim
,
Fenwick, Paul
,
Allan, Alasdair
Published 2016
O'Reilly Media
Table of Contents:
“
...Designing for FlightAerodynamic Forces; Building a Plane; Designing Good Planes;
Optimizing
...
”
Call Number:
GV1469.35.K47
Read Now
17
Game engine gems 2
by
Lengyel, Eric
Published 2011
AK Peters, Ltd.
Table of Contents:
“
...); Introspection for C++ Game Engines; Jon Watte (Technical Director at IMVU, Inc.); A Highly
Optimized
Portable...
”
Call Number:
QA76.76.C672
Read Now
18
Substance Painter to Unreal Engine 5 masterclass
Published 2022
Packt Publishing
Call Number:
QA76.76.C672
Read Now
19
Unity 2018 by example : learn about game and virtual reality development by creating five engaging projects
by
Thorn, Alan
Published 2018
Packt Publishing
Table of Contents:
“
...Scripting the player movement -- Code Sample 5.1 --
Optimization
-- Summary -- Test your knowledge...
”
Call Number:
T385
Read Now
20
Advanced Java Game Programming
by
Wallace Croft, David
Published 2004
Apress
“
... on introductory Java
material
, this book covers game programming for experienced Java developers. David Wallace...
”
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