Search alternatives:
classical resource » classical resources, classical source, classical sources
resource library » source library, resource literacy, resource hierarchy

1
by Dougherty, Dale
Published 2024
Make: Community, LLC
... resources, there’s whole megabytes to love and learn about the technology of yesterday. In this retro-themed...

2
by Harbour, Jonathan S.
Published 2013
Sams
Subjects: ...Android (Electronic resource) / fast...

3
by Lanzinger, Franz
Published 2021
CRC Press
Subjects: ...Unity (Electronic resource) / fast...

4
by Johnson, Matthew, Henley, James A.
Published 2015
Addison-Wesley, RR Donnelley
Subjects: ...Unity (Electronic resource) / fast...

5
by Richter, Kyle, Bolle, Beau
Published 2022
Apress
Subjects: ...iOS (Electronic resource) / fast...

6
by Breen, Derek
Published 2015
John Wiley & Sons, Inc.
Table of Contents: ...! -- Become a Scratch game developer. Design a classic videogame -- Super snake -- A-Maze-ing game...

7
by Watkins, Ryan
Published 2016
Packt Publishing
Table of Contents: ...; Classic Hello World; PCG Hello World; Challenge; Summary; Chapter 2: Roguelike Games; An introduction...

8
by Tyers, Ben
Published 2017
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ... Highscore To INI -- 27 Spawn Point -- 28 Dictionary Check -- 29 Draw Text With Shadow -- 30 Classic Brick...

9
by Watkiss, Stewart
Published 2020
Apress L.P.
Table of Contents: ... -- Create the Resources -- Development Cycle -- Making Programming Enjoyable -- Python and Pygame Zero...

10
by Raju, Purushothaman
Published 2019
Apress
... cardinal principles of animation with reference to classic real-world examples and famous movies/animation...

11
by Stuart, Graeme
Published 2017
Apress
...Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just...

12
by Eberly, David H.
Published 2005
Morgan Kaufman Publishers
... and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game...

13
by Adams, Ernest
Published 2010
New Riders
...'s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories...