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dewey-ones:"794 - Indoor games of skill"
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1
Tempest : geometries of play
by
Ruggill, Judd Ethan
Published 2015
University of Michigan Press
Call Number:
GV1469.35.T46
Read Now
2
Game development tool essentials
by
Ardolino, Alessandro
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents:
“
... management -- Part 2.
Geometry
models ;
Geometry
and models : 3D format conversion (FBX, COLLADA) -- Building...
”
Call Number:
QA76.76.C672
Read Now
3
Real-time collision detection
by
Ericson, Christer
Published 2005
Elsevier
Table of Contents:
“
...Introduction; Collision Detection Design Issues; A Math and
Geometry
Primer; Bounding Volumes...
”
Call Number:
TR897.7
Read Now
4
BECOME A UNITY SHADERS GURU : create advanced game visuals using code and graphs
by
Pêcheux, Mina
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
... the Shader Graph with a Toon Shader Simulating
Geometry
Efficiently Exploring the Unity Compute Shaders...
”
Call Number:
QA76.76.V54
Read Now
5
Essential Mathematics for Games and Interactive Applications, Third Edition
by
Van Verth, James M.
Published 2015
CRC Press
Table of Contents:
“
...; Chapter 8
Geometry
and Programmable Shading; Chapter 9 Lighting; Chapter 10 Rasterization; Chapter 11...
”
Call Number:
QA76.76.C672V47 2015
Read Now
6
Beginning Android 3D Game Development
by
Chin, Robert
Published 2014
Apress
“
... to the best selling
Geometry
Wars game series utilizing a gravity grid and colorful abstract graphics...
”
Read Now
7
Game Development Tool Essentials
by
Berinstein, Paula
,
Arnaud, Remi
,
Ardolino, Alessandro
,
Franco, Simon
Published 2014
Apress
“
...,
geometry
and models, Web tools, and programming. Within those sections, you will learn cutting-edge...
”
Read Now
8
Build an HTML5 game : a developer's guide with CSS and JavaScript
by
Bunyan, Karl
Published 2015
No Starch Press
Table of Contents:
“
...; Rendering the Level; The Bubble Queue; Detecting Collisions; Collision
Geometry
...
”
Call Number:
QA76.76.C672
Read Now
9
Game and graphics programming for iOS and Android with OpenGL ES 2.0
by
Marucchi-Foino, Romain
Published 2012
Wrox/John Wiley & Sons
Table of Contents:
“
... Specularity;
Geometry
and Shaders LOD; Texture Atlas; Managing States in Software; Automatic Shader...
”
Call Number:
QA76.76.C672
Read Now
10
Holistic mobile game development with Unity : an all-In-one guide to implementing mechanics, art design, and programming for iOS and Android mobile games
by
Baillie-de Byl, Penny
Published 2015
Focal Press
“
... in their small teams. - An introduction to essential two- and three-dimensional mathematics,
geometry
and physics...
”
Call Number:
QA76.76.C672
Read Now
11
Introduction to Game Physics with Box2D.
by
Parberry, Ian
Published 2017
CRC Press
Table of Contents:
“
...; I Introduction to Game Physics; 2 Mathematics for Game Physics; 2.1
Geometry
and Linear Algebra; 2.2...
”
Call Number:
QA76.76.C672
Read Now
12
Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity
by
Watkins, Ryan
Published 2016
Packt Publishing
Table of Contents:
“
... third dimension; 3D vs 2D; Know your
geometry
...
”
Call Number:
GV1469.3
Read Now
13
Game development with Blender and Godot : leverage the combined power of Blender and Godot for building a point-and-click adventure game
by
Obuz, Kumsal
Published 2022
Packt Publishing, Limited
Table of Contents:
“
... with other formats -- Introducing glTF -- Deciding what to export -- Include -- Transform --
Geometry
...
”
Call Number:
QA76.76.C672
Read Now
14
Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x
by
Shekar, Siddharth
Published 2014
Packt Publishing
Table of Contents:
“
...; The
Geometry
section; The Layout section; Advanced features; Creating a spritesheet for the player; Coding...
”
Call Number:
QA76.76.C672
Read Now
15
Unity game development blueprints : explore the various enticing features of Unity and learn how to develop awesome games
by
Doran, John P.
Published 2014
Packt Publishing
Table of Contents:
“
...; Constructing
geometry
with brushes; Modular tilesets; Importing assets; Creating tiles...
”
Call Number:
QA76.76.C672
Read Now
16
Unreal development kit 3 : beginner's guide : a fun, quick, step-by-step guide to level design and creating your own game world
by
Moore, Richard J.
Published 2011
Packt Pub.
Table of Contents:
“
...; Brush Order; Time for action --
geometry
editing tool; Time for action -- building our first room; Time...
”
Call Number:
QA76.76.C672
Read Now
17
Blender to Unreal Engine : become a dungeon prop artist
Published 2023
Packt Publishing
Call Number:
QA76.76.C672
Read Now
18
Game Development with Unreal Engine 5, Volume 1: Design phase
by
Tan, Tiow Wee
Published 2024
Apress
Table of Contents:
“
... Plants -- Nanite -- Import and Enable Nanite on 3D
Geometry
Assets -- To Enable Nanite on Static Mesh...
”
Call Number:
QA76.76.C672
Read Now
19
Practical game design : a modern and comprehensive guide to video game design
by
Kramarzewski, Adam
,
De Nucci, Ennio
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
... -- Pacing from day one -- Lock and key --
Geometry
and gameplay -- Effects of lighting -- Vision as a...
”
Call Number:
QA76.76.C672
Read Now
20
Unity cookbook : over 160 recipes to craft your own masterpiece in Unity 2023
by
Smith, Matt
,
Ferns, Shaun
,
Murphy, Sinéad
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
... -- Chapter 7: Creating 3D
Geometry
with ProBuilder -- Getting started with ProBuilder -- Getting ready -- How...
”
Call Number:
QA76.76.C672
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