Blender to Unreal Engine become a dungeon prop artist

About The Author 3D Tudor Limited By Neil Ian Bettison: Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began fre...

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Bibliographic Details
Format: eBook
Language:English
Published: [Place of publication not identified] Packt Publishing 2023
Edition:[First edition]
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Description
Summary:About The Author 3D Tudor Limited By Neil Ian Bettison: Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling. Neil's instructor style--his to-the-point instructions and clear guidance--makes him an excellent tutor. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 5, and Unity, with many years of experience in both
Have you ever wanted to build an entire game world using 3D props and assets that will populate your space and envelop players in medieval fantasy? We have designed this course from the ground up to make sure that no matter your skill level, you will easily be able to follow along and, more importantly, learn most of the skills to create your own 3D game prop set. In this course, you will build a small armory for your dungeon's guard room, equipped with a couple of swords and a helmet next to a table with a candle on top, burning the night away as the guard sleeps and much more. You will learn how to build 3D props such as house banners, wall cages, stocks, a stretching rack, a guillotine, traditional stocks, a straw bed, table and chairs, torches, weapons rack, candles, books, parchment, gems, and other furniture. You will also learn how to bring these 3D models and props to life with custom materials, adding decals such as straw, blood, and stamps.
What You Will Learn Use Blender 3 and understand its new interface and shortcuts Create rope and chain geometry nodes with optional side bars for ease of use Learn how to use HDRIs as 3D model backgrounds for your portfolio Create larger 3D props from smaller ones to populate an environment Create a bucket water material using texture maps and opacity along with the gamma node Set up an asset pack that can be easily imported into any Unreal Engine 5 project Audience This course is designed for beginner 3D modelers who are eager to learn how to build medieval-themed AAA game-ready assets such as house banners, wall cages, stocks, a stretching rack, a guillotine, traditional stocks, torches, and much more. Game designers who would like to design a set of over 50 3D game assets for an RPG medieval dungeon environment for games in Unreal Engine 5 can also benefit from this course.
This course will see you learn all the techniques that pros use and how they use them. Learn how to achieve realism using custom materials to create blood spatter that will look perfect for your torture chamber at the bottom of your dungeon! Later, you will also learn how to export these assets from Blender and import them to Unreal Engine 5 so that these 3D assets can be used in any other project. By the end of this, you would have created over 50+ 3D dungeon props from scratch, which you can then use in your future projects.
Item Description:"Published in January 2023."
Physical Description:1 video file (29 hr., 30 min.) sound, color
ISBN:9781837639441