Toggle navigation
Campus Access
About MPG.eBooks
Skip to content
Search Tips
Home
>
Search: (communications OR communication) engineering
Language
English
Deutsch
Español
Français
Italiano
日本語
Nederlands
Português
Português (Brasil)
中文(简体)
中文(繁體)
Türkçe
עברית
Gaeilge
Cymraeg
Ελληνικά
Català
Euskara
Русский
Čeština
Suomi
Svenska
polski
Dansk
slovenščina
اللغة العربية
বাংলা
Galego
Tiếng Việt
Hrvatski
हिंदी
All Fields
Title
Person
Topic
ISBN/ISSN
Year
Collection
Advanced
Retain my current filters
dewey-ones:"794 - Indoor games of skill"
Showing
1
-
20
of
27
Search:
'(communications OR communication) engineering'
,
query time: 0.68s
Book List
0
Sort:
Relevance
Year Descending
Year Ascending
Author
Title
Read Now
1
Unreal
Engine
5 : the intermediate course
by
Nixon, David
Published 2023
Packt Publishing
“
... complex game logic through data tables, function libraries, debugging, and
communication
between...
”
Call Number:
QA76.76.V54
Read Now
2
Unreal
Engine
5 : blueprints game developer masterclass
Published 2023
Packt Publishing
“
...Unreal
Engine
5 is a powerful and widely used game development
engine
that allows developers...
”
Call Number:
QA76.76.C672
Read Now
3
Game
engine
gems 2
by
Lengyel, Eric
Published 2011
AK Peters, Ltd.
Table of Contents:
“
...Inc. & Dreamworks Animation); Thread
Communication
Techniques; Julien Hamaide (Founder of Fishing...
”
Call Number:
QA76.76.C672
Read Now
4
Blueprints Visual Scripting for Unreal
Engine
: build professional 3D games with Unreal Engine 4's Visual Scripting system
by
Sewell, Brenden
Published 2015
Packt Publishing
Table of Contents:
“
... -- Setting up patrol points -- Enabling
communication
between assets -- Teaching our AI to walk...
”
Call Number:
QA76.76.C672
Read Now
5
GAME DEVELOPMENT PATTERNS WITH UNREAL
ENGINE
5 : build maintainable and scalable systems with C++ and Blueprint
by
Butler, Stuart
,
Oliver, Tom
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
... of Contents -- Preface -- Part 1: Learning from Unreal
Engine
5 -- Chapter 1: Understanding Unreal
Engine
5...
”
Call Number:
QA76.76.V54
Read Now
6
Blueprints visual scripting for Unreal
Engine
5 : unleash the true power of Blueprints to create impressive games and applications in UE5
by
Romero, Marcos F.
,
Sewell, Brenden
Published 2022
Packt Publishing
“
...Unreal
Engine
's Blueprint visual scripting system enables designers to script their games...
”
Call Number:
QA76.76.C672
Read Now
7
Unreal
Engine
4.x scripting with C++ cookbook : develop quality game components and solve scripting problems with the power of C++ and UE4
by
Doran, John P.
,
Sherif, William
,
Whittle, Stephen
Published 2019
Packt Publishing
Table of Contents:
“
..., and DebuggingActors and ComponentsHandling Events and DelegatesInput and Collision
Communication
Between Classes...
”
Call Number:
QA76.76.C672
Read Now
8
Beginning 3D game development with Unity : the world's most widely used multi-platform game engine
by
Blackman, Sue
Published 2011
Apress
Subjects:
“
...Information and
Communication
Technology (General)...
”
Call Number:
QA76.76.C672
Read Now
9
Sams teach yourself, Godot
Engine
game development in 24 hours
by
Manzur, Ariel
,
Marques, George
,
Ketson, Poommetee
Published 2018
Pearson
“
...Godot
Engine
game development in 24 hours...
”
Call Number:
QA76.76.C672
Read Now
10
J2ME Games with MIDP2
by
Hamer, Carol
Published 2004
Apress
Table of Contents:
“
... -- 5 Storing and Retrieving Data -- 6
Communicating
over a Network -- 7 Securing Your Applications...
”
Read Now
11
Advanced game design with HTML5 and JavaScript
by
Van der Spuy, Rex
Published 2015
Apress, Springer Science+Business Media
Table of Contents:
“
... -- Tweening -- Make your own game
engine
-- Appendix A: Vectors for movement and collision detection...
”
Call Number:
QA76.76.C672
Read Now
12
Pro HTML5 games
by
Shankar, Aditya Ravi
Published 2012
Apress
Subjects:
“
...Information and
Communication
Technology (General)...
”
Call Number:
QA76.76.C672
Read Now
13
Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media
by
Sinclair, Jean-Luc
Published 2020
Routledge
Table of Contents:
“
... Paradigm -- The Audio
Engine
and Spatial Audio -- Sound Design, The Art of Effectively
Communicating
...
”
Call Number:
QA76.76.C672
Read Now
14
Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web
by
Gauthier, Jean-Marc
Published 2005
Elsevier/Focal Press
Table of Contents:
“
... sound -- Sound envelopes -- Tutorial: sound mixer -- Interview: 3D Sound inventor and
engineer
, Bo...
”
Call Number:
QA76.76.C672
Read Now
15
The art of game design : a book of lenses
by
Schell, Jesse
Published 2015
CRC Press/Taylor & Francis Group
Table of Contents:
“
... sometimes
communicates
through documents -- 27. Good games are created through playtesting -- 28. The team...
”
Call Number:
QA76.76.C672
Read Now
16
Introduction to Game Systems Design
by
Gazaway, Dax
Published 2021
Addison Wesley
Table of Contents:
“
... Steps -- 2 Roles in the Game Industry -- Core Management Team -- Vision Holder -- Lead
Engineer
-- Lead...
”
Read Now
17
MODERN GAME TESTING : learn how to test games like a pro, optimize testing effort, and skyrocket your QA career
by
Finska, Nikolina
Published 2023
Packt Publishing Ltd.
Table of Contents:
“
...Table of ContentsSetting the Stage -- Introduction to QA for Modern GamesAll
Engines
Go...
”
Call Number:
QA76.76.V54
Read Now
18
Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity
by
Ferrone, Harrison
Published 2019
Packt Publishing
Table of Contents:
“
... -- MonoBehavior in the Scripting API; Class and component
communication
; Enter dot notation; Pop quiz -- C...
”
Call Number:
QA76.76.C672
Read Now
19
Getting started with Unity 5.x 2D game development : build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas
by
Sapio, Francesco
Published 2017
Packt Publishing
Table of Contents:
“
... in Unity; Homework; Summary; Chapter 3:
Communicating
with the Player -- the User Interface; Getting ready...
”
Call Number:
QA76.76.C672
Read Now
20
Pro Android Web Game Apps : Using HTML5, CSS3 and JavaScript
by
Bura, Juriy
,
Coates, Paul
Published 2012
Apress
“
.... You'll use cutting-edge technologies to make game
engines
in your browser, establish real-time server...
”
1
2
Back
Narrow Search
Remove Filters
Clear Filter
Classification: 794 - Indoor games of skill
Year of Publication
From:
To:
Classification
794 - Indoor games of skill
745 - Decorative arts
13
500 - Natural sciences & mathematics
4
384 - Communications; telecommunication
3
620 - Engineering & allied operations
1
781 - General principles & musical forms
1
Language
English
27
Collection
O'Reilly
23
Springer eBooks 2005-
3
Springer Book Archives -2004
1
Author
Baruah, Rakesh
2
Doran, John P.
2
Sewell, Brenden
2
Blackman, Sue
1
Bura, Juriy
1
Butler, Stuart
1
more ...
Casanova, Matt
1
Coates, Paul
1
Ferrone, Harrison
1
Finska, Nikolina
1
Gauthier, Jean-Marc
1
Gazaway, Dax
1
Godbold, Ashley
1
Hamer, Carol
1
Jackson, Simon
1
Ketson, Poommetee
1
Kiepe, Mark
1
Lengyel, Eric
1
Lodriguez, Oscar
1
Manzur, Ariel
1
Marques, George
1
Nixon, David
1
Oliver, Tom
1
Queiroz, Chico
1
Romero, Marcos F.
1
Sapio, Francesco
1
Schell, Jesse
1
Shankar, Aditya Ravi
1
Sherif, William
1
Sinclair, Jean-Luc
1
Smith, Matt
1
Van der Spuy, Rex
1
Whittle, Stephen
1
see all ...
less ...
Search Tools
Get RSS Feed
Share Search
https://ebooks.mpdl.mpg.de/ebooks/Search/Results?filter%5B%5D=dewey-ones%3A%22794+-+Indoor+games+of+skill%22&lookfor=%28communications+OR+communication%29+engineering&type=AllFields
Send by Email
×
Loading...