1
by Sainsbury, Matt
Published 2015
No Starch Press
Subjects: ...Art / fast...

2
by Omernick, Matthew
Published 2004
New Riders

3
by Schell, Jesse
Published 2015
CRC Press/Taylor & Francis Group
Table of Contents: ... is the story -- 18. Story and game structures can be artfully merged with indirect control -- 19. Stories...

4
by Schell, Jesse
Published 2020
CRC Press

5
by Gahan, Andrew
Published 2008
Elsevier/Focal Press

6
Published 2022
Amherst College Press
Subjects: ...Arts...

7
by Silber, Daniel
Published 2016
CRC Press
Table of Contents: ...Why pixel art? -- Pixel art : the technology of yesterday ... today! -- Who am I and why do I know...

8
Published 2019
Amherst College Press
Subjects: ...Computer art...

9
Published 2017
Amherst College Press
Subjects: ...Computer art...

10
Published 2022
Amherst College Press
Subjects: ...Computer art...

11
Published 2024
Amherst College Press
...Game arts curators kit...

12
by Magnuson, Jordan
Published 2023
Amherst College Press, Project MUSE
Subjects: ...ART / General...

13
by McDonald, Peter
Published 2024
The MIT Press
Subjects: ...ART / Video Game Art...

14
by McDermott, Wes
Published 2011
Focal

15
by Freeman, David
Published 2004
New Riders
Table of Contents: ...Includes art gallery, glossary...

16
by Flanagan, Mary
Published 2009
MIT Press
Subjects: ...DIGITAL HUMANITIES & NEW MEDIA/New Media Art...

17
by Hiwiller, Zack
Published 2020
Peachpit Press
...Game design essentials and the art of understanding your players...

18
by Hiwiller, Zack
Published 2016
New Riders
...Game design essentials and the art of understanding your players...

19
by Ahearn, Luke
Published 2016
CRC Press, Taylor & Francis Group
Table of Contents: ...The basics of art -- The basics of computer graphic technology -- Introduction to shaders...

20
by Ahearn, Luke
Published 2009
Focal Press
Table of Contents: ...The Concept Artists -- Ch. 1. A Basic (Game) Art Education -- Ch. 2. A Brief Orientation...