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dewey-ones:"794 - Indoor games of skill"
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1
Game
physics
cookbook : discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games
by
Szauer, Gabor
Published 2017
Packt Publishing
Call Number:
QA76.76.C672
Read Now
2
Physics
for Game Programmers
by
Palmer, Grant
Published 2005
Apress
Table of Contents:
“
... That Float -- Airplanes -- Rockets and Missiles -- The
Physics
of Solids -- Explosions -- Lasers...
”
Read Now
3
Game
physics
engine development : how to build a robust commercial-grade physics engine for your game
by
Millington, Ian
Published 2010
Morgan Kaufmann Publishers
Table of Contents:
“
...1. Introduction -- pt. 1. Particle
physics
-- 2. The mathematics of particles -- 3. The laws...
”
Call Number:
QA76.76.C672
Read Now
4
Unreal engine
physics
essentials...
by
Emperore, Katax
,
Sherry, Devin
Published 2015
Packt Publishing
Table of Contents:
“
... -- Table of Contents -- Preface -- Chapter 1: Math and
Physics
Primer -- Launching Unreal Engine 4 -- Units...
”
Call Number:
GV1469.15
Read Now
5
Physics
for Flash Games, Animation, and Simulations
by
Dobre, Adrian
,
Ramtal, Dev
Published 2011
Apress
“
...
Physics
for Flash Games, Animation, and Simulations teaches ActionScript programmers how...
”
Read Now
6
Introduction to Game
Physics
with Box2D.
by
Parberry, Ian
Published 2017
CRC Press
Table of Contents:
“
...4.3 Soft Bodies4.4 Ragdoll
Physics
; 4.5 Exercises; II Game
Physics
with Box2D; 5 Getting Started...
”
Call Number:
QA76.76.C672
Read Now
7
Physically
Based Shader Development for Unity 2017 : Develop Custom Lighting Systems
by
Doppioslash, Claudia
Published 2018
Apress
Table of Contents:
“
... first Lighting Unity shader -- Chapter 4: What is
Physically
Based Shading? -- Chapter 5: Your first...
”
Read Now
8
Physics
for JavaScript Games, Animation, and Simulations : with HTML5 Canvas
by
Dobre, Adrian
,
Ramtal, Dev
Published 2014
Apress
“
...Have you ever wanted to include believable
physical
behaviors in your games and projects to give...
”
Read Now
9
Building a 2D game
physics
engine : using HTML5 and JavaScript
by
Tanaya, Michael
,
Chen, Hua Ming
,
Pavleas, Jebediah
,
Sung, Kelvin
Published 2017
Apress
Table of Contents:
“
...1. Introduction to 2D Game
Physics
Engine Development -- 2. Implementing the 2D
Physics
Engine Core...
”
Call Number:
GV1469.3
Read Now
10
Building a 2D Game
Physics
Engine : Using HTML5 and JavaScript
by
Tanaya, Michael
,
Chen, Huaming
,
Pavleas, Jebediah
,
Sung, Kelvin
Published 2017
Apress
Table of Contents:
“
...1. Introduction to 2D Game
Physics
Engine Development -- 2. Implementing the 2D
Physics
Engine Core...
”
Read Now
11
Doomstone Citadel, Volume 3 : setting up physics hands, two-handed weapon grab and snap zones
by
Coutinho, Christopher
Published 2024
Apress
“
...Learn to implement
physics
-based hands that allow for collision with game objects in the VR game...
”
Call Number:
QA76.76.V54
Read Now
12
Beginning PBR texturing : learn physically based rendering with allegorithmic's substance painter
by
Kumar, Abhishek
Published 2020
Apress
“
...Delve into the concepts of
physically
based rendering (PBR) using Allegorithmics Substance Painter...
”
Call Number:
QA76.76.C672
Read Now
13
Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter
by
Kumar, Abhishek
Published 2020
Apress
“
...Delve into the concepts of
physically
based rendering (PBR) using Allegorithmic’s Substance Painter...
”
Read Now
14
Wii fitness for dummies
by
Loguidice, Christina T.
Published 2010
Wiley Pub.
Subjects:
“
...
Physical
fitness / fast...
”
Call Number:
RA781.6
Read Now
15
Game and graphics programming for iOS and Android with OpenGL ES 2.0
by
Marucchi-Foino, Romain
Published 2012
Wrox/John Wiley & Sons
Table of Contents:
“
... Optimization; Summary; Chapter 6: Real-Time
Physics
; Types of
Physical
Objects;
Physics
Shapes; Using Bullet...
”
Call Number:
QA76.76.C672
Read Now
16
Pro HTML5 Games : Learn to Build your Own Games using HTML5 and JavaScript
by
Shankar, Aditya Ravi
Published 2017
Apress
Table of Contents:
“
...1. HTML5 and JavaScript Essentials -- 2. Creating a Basic Game World -- 3.
Physics
Engine Basics...
”
Read Now
17
Beginning Unreal Engine 4 Blueprints Visual Scripting : Using C++: From Beginner to Pro
by
Pv, Satheesh
Published 2021
Apress
Table of Contents:
“
...++ and Unreal Engine -- Chapter 4: Gameplay Framework -- Chapter 5: Basic
Physics
and Raycasting -- Chapter 6...
”
Read Now
18
Beginning Unreal Engine 4 Blueprints visual scripting : using C++ : from beginner to pro
by
Pv, Satheesh
Published 2021
Apress
Table of Contents:
“
...++ and Unreal Engine -- Chapter 4: Gameplay Framework -- Chapter 5: Basic
Physics
and Raycasting -- Chapter 6...
”
Call Number:
QA76.76.C672
Read Now
19
Rapid Game Development Using Cocos2d-JS : An end-to-end guide to 2D game development using JavaScript
by
Kumar, Hemanth
,
Rahman, Abdul
Published 2016
Apress
Table of Contents:
“
... -- Chapter 7: Adding
Physics
to your game -- Chapter 8: Miscellaneous features.-...
”
Read Now
20
Build your own 2D game engine and create great web games : using HTML5, JavaScript, and WebGL2
by
Sung, Kelvin
Published 2022
Apress
Table of Contents:
“
...: Illumination and Shadow -- Chapter 9:
Physics
-- Chapter 10: Particle Systems and Stenciling -- Chapter 11...
”
Call Number:
T385
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